Category:Counter-Strike: Global Offensive Weapons: Difference between revisions
(Added CS:GO Category. Tweaked tables a bit.) |
(Added section Giving Weapons for now. Maybe there is a better place to put such information.) |
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This listing is for weapons featured in {{game name|name=Counter-Strike: Global Offensive}}. | This listing is for weapons featured in {{game name|name=Counter-Strike: Global Offensive}}. | ||
=== Giving Weapons === | |||
To give yourself a weapon, you can use the [[cheat]] command <code>[[give]] <entityname></code>, which should spawn a specified weapon inside the executing [[player]], for example <code>give weapon_awp</code>. Knives and Danger Zone melees might instantly be removed by the game when they would spawn; To overcome this, one can use the command sequence <code>give <entityname>; ent_fire <entityname> addoutput "classname weapon_knifegg"</code> (in one line!) so that the entity "becomes" an entity that is not removed by the game in the same tick. Note that some weapons have a different classname after being given, e.g. <code>give weapon_axe; ent_fire weapon_melee addoutput "classname weapon_knifegg"</code>. | |||
Map driven item giving can be done with [[game_player_equip]]. For [[VScript]], this entity can be [[CS:GO VScript Examples#Equip players|created, used and removed]]. | |||
=== Buy Menu === | === Buy Menu === |
Revision as of 09:11, 21 March 2022
This listing is for weapons featured in Template:Game name.
Giving Weapons
To give yourself a weapon, you can use the cheat command give <entityname>
, which should spawn a specified weapon inside the executing player, for example give weapon_awp
. Knives and Danger Zone melees might instantly be removed by the game when they would spawn; To overcome this, one can use the command sequence give <entityname>; ent_fire <entityname> addoutput "classname weapon_knifegg"
(in one line!) so that the entity "becomes" an entity that is not removed by the game in the same tick. Note that some weapons have a different classname after being given, e.g. give weapon_axe; ent_fire weapon_melee addoutput "classname weapon_knifegg"
.
Map driven item giving can be done with game_player_equip. For VScript, this entity can be created, used and removed.
Buy Menu
Pistol | SMG | Heavy | Rifle | Equipment | Grenade |
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Other
Knives | Miscellaneous | ![]() |
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Pages in category "Counter-Strike: Global Offensive Weapons"
The following 9 pages are in this category, out of 9 total.