List of skies: Difference between revisions
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These skyboxes are available to [[Half-Life 2]] and all games and mods using the [[Source Engine]]. | These skyboxes are available to [[Half-Life 2]] and all games and mods using the [[Source Engine]]. | ||
The table below explains the prefixes used in | The table below explains the prefixes used in map filenames. | ||
<table> | <table> | ||
<tr> | <tr> | ||
<th> | <th>Prefix</th> | ||
<th> | <th>Location</th> | ||
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 03:19, 4 February 2006
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
source materials.gcf
These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine.
The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel , d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.

These skyboxes are avaliable to Counter-Strike: Source and mods utilizing its content.
Sky Name & Picture |
Example Map |
Ideal Sun Angle |
Ideal Sun Pitch |
Ideal Brightness |
Ideal Ambience |
---|---|---|---|---|---|
cx ![]() |
de_chateau | 0 27 0 | -65 | 255 242 192 600 | 145 172 189 300 |
de_cobble ![]() |
de_cobble | 0 330 0 | -40 | 240 252 255 700 | 146 149 155 300 |
de_piranesi ![]() |
de_piranesi | 0 150 0 | -50 | 255 248 192 450 | 152 160 168 300 |
hav ![]() |
cs_havana | 0 300 0 | -12 | 251 215 140 800 | 143 176 214 300 |
italy ![]() |
cs_italy | 0 165 0 | -45 | 255 232 208 600 | 183 201 206 200 |
jungle ![]() |
de_aztec | 0 287 0 | -60 | 248 244 237 350 | 190 209 216 150 |
office ![]() |
cs_office | 0 17 0 | -60 | 255 249 225 325 | 121 152 185 400 |
sky_c17_05 File:Sky c17 05.jpg |
|||||
sky_dust ![]() |
de_dust, de_dust2 | 0 43 0 | -60 | 233 225 201 700 | 241 228 190 500 |
tides ![]() |
de_tides de_inferno |
0 51 0 0 307 0 |
-60 -65 |
242 224 183 850 235 222 177 800 |
105 150 186 800 91 135 149 400 |
train ![]() |
de_train | 0 120 0 | -57 | 255 250 234 700 | 98 129 179 500 |
day of defeat source.gcf
These skyboxes are avaliable to Day of Defeat: Source and mods utilizing its content. These skies are HDR capable.
lostcoast content.gcf
These skyboxes are avaliable to Half-Life 2: Lost Coast and mods utilizing its content. These skies are HDR capable.
Sources
- source materials.gcf: forum posting by ferret (verified thanks to GCFScape and Vmex).
- counter-strike source shared.gcf, day of defeat source.gcf, lostcoast content.gcf thanks to GCFScape and Vmex.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |