Template:KV TeamNum/doc: Difference between revisions
m (oops, wrong case for the case sensitive template (Template:EP2 --> Template:Ep2))  | 
				m (Various adjustments to the docs)  | 
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{{Documentation subpage}}  | {{Documentation subpage}}  | ||
<!-- Please place categories where indicated at the bottom of this page.) -->  | <!-- Please place categories where indicated at the bottom of this page.) -->  | ||
Display information for the<code>TeamNum</code>key in a a consistent and easy to use manner. This key exists for all entities inheriting the{{ent|CBaseEntity}}class, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template.  | Display information for the<code style="color:#E5E5E5; background-color: #202020;">TeamNum</code>or<code style="color:#E5E5E5; background-color: #202020;">teamnumber</code>key in a a consistent and easy to use manner. This key exists for all entities inheriting the{{ent|CBaseEntity}}class, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template.  | ||
==Usage==  | ==Usage==  | ||
These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:<code>tf2=1</code>. ''Only one'' game parameter can be used at once.  | |||
*<code>base</code> -   | <pre>  | ||
*<code>tf2</code> -   | {{KV TeamNum|tf2=1}}  | ||
*<code>l4d</code> -   | </pre>  | ||
*<code>l4d2</code> -   | |||
*<code>css</code> -   | === Parameters ===  | ||
*<code>csgo</code> -   | If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.  | ||
All parameters for this template:  | |||
*<code>base</code>- No game specific information are displayed, and base engine features only. (The {{src13}} / {{src13mp}} iteration engine)  | |||
*<code>tf2</code> - Set template KVs specific to {{tf2}}  | |||
*<code>l4d</code> - Set template KVs specific to {{l4d}}  | |||
*<code>l4d2</code> - Set template KVs specific to {{l4d2}}  | |||
*<code>css</code> - Set template KVs specific to {{css}}  | |||
*<code>csgo</code> - Set template KVs specific to {{csgo}}  | |||
These must be used in a specific syntax; All the parameters must be given a value of 1, like for example:<code>tf2=1</code>for {{tf2}} specific info. Refer to the [[#Examples|Examples]] section.  | These must be used in a specific syntax; All the parameters must be given a value of 1, like for example:<code>tf2=1</code>for {{tf2}} specific info. Refer to the [[#Examples|Examples]] section.  | ||
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{{KV TeamNum|l4d=1}}  | {{KV TeamNum|l4d=1}}  | ||
<h3>Show info for its base</h3>  | <h3>Show info for its base</h3>  | ||
Information relevant only to   | Information relevant only to base engine are displayed. ({{src13}} / {{src13mp}})  | ||
<pre>{{KV TeamNum|base=1}}</pre>  | <pre>{{KV TeamNum|base=1}}</pre>  | ||
{{KV TeamNum|base=1}}  | {{KV TeamNum|base=1}}  | ||
Revision as of 03:16, 27 June 2021
Don't forget to purge the contents of the base page upon creating or editing this subpage.
Display information for theTeamNumorteamnumberkey in a a consistent and easy to use manner. This key exists for all entities inheriting theCBaseEntityclass, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template.
Usage
These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:tf2=1. Only one game parameter can be used at once.
{{KV TeamNum|tf2=1}}
Parameters
If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.
All parameters for this template:
base- No game specific information are displayed, and base engine features only. (The
 / 
 iteration engine)tf2- Set template KVs specific to
l4d- Set template KVs specific to
l4d2- Set template KVs specific to
css- Set template KVs specific to
csgo- Set template KVs specific to
These must be used in a specific syntax; All the parameters must be given a value of 1, like for example:tf2=1for 
 specific info. Refer to the Examples section.
Examples
Show info specific to a game 
This makes information specific to 
 be displayed.
{{KV TeamNum|l4d=1}}
- Initial Team (TeamNum) <integer choices>
 - Which Team the entity belongs / is assigned to on spawn
 
Show info for its base
Information relevant only to base engine are displayed. (
 / 
)
{{KV TeamNum|base=1}}
- Initial Team (TeamNum) <integer choices>
 - Which Team the entity belongs / is assigned to on spawn
- 0: None
 - 1: Spectator
 
 
Show information for all games
Shows every game information for this key that this template can display.
{{KV TeamNum}}will:
- Initial Team (TeamNum, or teamnumber 
)  <integer choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
 - 1: Spectator, Spectator/Halloween Souls 

 - 2: RED 
, Survivors 
, Terrorists 
 
, Marines (Team-based game modes only) 
 - 3: BLU/Robots 
, Infected 
, Counter-Terrorists 
 
, Scientists (Team-based game modes only) 
 - 5: Halloween Bosses (only in 
) !FGD 
 
See Also
{{KV BaseEntity}}{{I BaseEntity}}