Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
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Warning: For a map to function correctly, it needs to have a dz_ prefix, with game_mode set to 0 and game_type set to 6.
Note:Valve has released no documentation about this game mode and everything is researched by players.
Note:How to set up this entity correctly is documented on page dedicated to this entity. Quick Link
Warning:Placing these manually in Hammer can lead to undesirable effects!
Note: A vmt is not needed.
Note: The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with the world.
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[[Category: Counter-Strike: Global Offensive]][[Category: Level Design]][[Category: Tutorials]] | [[Category: Counter-Strike: Global Offensive]][[Category: Level Design]][[Category: Tutorials]] | ||
== See Also == | |||
[[Creating custom terrain with Worldmachine]] |
Revision as of 21:00, 17 August 2020
Danger Zone is a fast-paced battle royale game mode built on Counter-Strike: Global Offensive's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Basic requirements for a DZ map
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.
Warning:The recommended footprint of a dz map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.2
- The footprint of the map must be made of a solid texture (nodraw or skybox will not work).
- Using other sizes for the map footprint or the trigger_survival_playarea may cause the tablet overlays to become misaligned.
- These should be scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.
Warning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
- A single point_dz_weaponspawn is enough to prevent the game from crashing upon deployment. It is however common that no item will spawn from this point_dz_weaponspawn. This method may be useful for playtesting the map early on in development, before loot locations are decided upon.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from.
- Point entity for setting the name of a map region to display.
- Point entity for spawning drone guns.
- Point entity for spawning a parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets when players are inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not required for the map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts samely to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door that requires money to unlock.

- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified below.
Entities spawned by point_dz_weaponspawn

- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- A hostage.
Limiting area where players can deploy
This is controlled by a png that needs to be located in csgo/maps/ with name format dz_mapname_spawnmask. It should represent an overview of the map, where black filled areas block deploy points.
Adding overview image for tablet
This is controlled by a vtf texture that needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tablet_radar_dz_mapname


- Todo: Figure out how to get tablet overview lined up with actual map.
Adding overview image for deployment selection
This is controlled by a png that needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.