Source 2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Added information on games and features)
Line 9: Line 9:


'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
It is used in [[Dota 2]], [[Artifact]], parts of [[The Lab]], [[SteamVR/Environments/ | SteamVR Home]], and [[Half-Life: Alyx]]. Elements of Source 2 are present in [[Counter-Strike: Global Offensive]], such as Panorama UI. Source 2 was announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]] and was first implemented into Dota 2 on June 17th 2015.
It is used in [[Dota 2]], [[Artifact]], parts of [[The Lab]], [[SteamVR/Environments/ | SteamVR Home]], and [[Half-Life: Alyx]]. Elements of Source 2 are present in [[Counter-Strike: Global Offensive]], such as Panorama UI.  
 
Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into Dota 2 on June 17th 2015.
Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.


The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.
Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.


Similarly to previous Valve game engines, it is still a very heavily modified version of the Quake Engine at its roots.
Similarly to previous Valve game engines, it is still a very heavily modified version of the Quake Engine at its roots.
Line 20: Line 21:


==Features==
==Features==
*Supports both 64bit and 32bit systems.
*Integrated asset management.
*New engine-integrated authoring tools, rebuilt from the ground up.
*Completely rebuilt [[Valve Hammer Editor|Hammer]] level editor, featuring modern polygon mesh editing tools.
*Support for both forward and deferred rendering pipelines.
*Supports both 64bit and 32bit systems, including mobile platforms.
*Lower latency and more responsive input.
*Lower latency and more responsive input.
*Increased performance limit to take advantage of higher end hardware.
*Increased performance limit to take advantage of higher end hardware.
Line 26: Line 31:
*Makes use of the [[wikipedia: Vulkan (API)|Vulkan 3D Graphics and Computing API]].
*Makes use of the [[wikipedia: Vulkan (API)|Vulkan 3D Graphics and Computing API]].
*Native OpenGL support on all platforms.
*Native OpenGL support on all platforms.
*New in-house physics engine, [[Rubikon]].
*New in-house physics engine, [[Rubikon]]. Includes support for [[Cloth Simulation]].
*New authoring tools, rebuilt from the ground up.
*Physically based shading support.
*Physically based shading support.
*Support for the [[Steam Audio]] sound system.
*Support for the [[Steam Audio]] sound system.
*Enhanced [[Panorama]] GUI, designed to be more user friendly.
*Enhanced [[Panorama]] GUI, designed to be more user friendly.
*[[Cloth Simulation]]


==Products using Source 2==
==Products using Source 2==
*[[Dota 2]] - Ported to Source 2 in 2015
*[[Dota 2]] - Ported to Source 2 in 2014-2015
*Robot Repair - Included in [[The Lab]]
*[[SteamVR Performance Test]] - Non-interactive version of the Robot Repair demo (2016)
*[[SteamVR/Environments/ | SteamVR Home]]
*Robot Repair - Included in [[The Lab]] (2016)
*[[Artifact]] - The Dota Card Game
*[https://steamcommunity.com/app/453170/ Destinations] - Replaced by SteamVR Home (2016)
*[[SteamVR Performance Test]]
*[[SteamVR/Environments/ | SteamVR Home]] (2017)
*[[Dota Underlords]]
*[[Artifact]] - The Dota Card Game (2018)
*[[Half-Life: Alyx]]
*[[Dota Underlords]](2019)
*[[Half-Life: Alyx]] - Unreleased (2020)
 
==Tools==
*[[Dota 2 Workshop Tools]]
*[[SteamVR/Environments/ | SteamVR Workshop Tools]]
*Half-Life: Alyx Workshop Tools - Unreleased


==See also==
==See also==
* [[Wikipedia:Source_(game_engine)#Source_2|Source 2 on Wikipedia]]
* [[Wikipedia:Source_(game_engine)#Source_2|Source 2 on Wikipedia]]
* [[Dota 2 Workshop Tools]]
 
[[Category:Source 2]]

Revision as of 03:25, 4 February 2020

Template:Otherlang2


Stub

This article or section is a stub. You can help by expanding it.

id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2


Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, Artifact, parts of The Lab, SteamVR Home, and Half-Life: Alyx. Elements of Source 2 are present in Counter-Strike: Global Offensive, such as Panorama UI.

Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.

The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.

Similarly to previous Valve game engines, it is still a very heavily modified version of the Quake Engine at its roots.

Allegedly Valve is currently working on three games with the Source 2 engine. (one of them is Half-Life: Alyx)

Features

  • Integrated asset management.
  • New engine-integrated authoring tools, rebuilt from the ground up.
  • Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
  • Support for both forward and deferred rendering pipelines.
  • Supports both 64bit and 32bit systems, including mobile platforms.
  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • Makes use of the Vulkan 3D Graphics and Computing API.
  • Native OpenGL support on all platforms.
  • New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
  • Physically based shading support.
  • Support for the Steam Audio sound system.
  • Enhanced Panorama GUI, designed to be more user friendly.

Products using Source 2

Tools

See also