Category:Half-Life 2 level design: Difference between revisions

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(Moved the design theory section to category: level design, added a half-life 2 category to the page, added more external links, renamed the 'games' section to 'references')
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== General ==
== General ==
* [[Turrets]]
* [[炮塔]]
* [[Half-Life 2 Vehicles|Vehicles]]
* [[载具]]
* [[Retinal scanners]]
* [[视网膜扫描仪]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
* [[区域与天气]]
* [[Confiscation Field]]
* [[武器限制区域]
* [[Igniting entities]]
* [[可燃物]]
* [[Level Transitions]]
* [[关卡转换]]


== NPCs and AI ==
== NPCs and AI ==

Revision as of 20:44, 14 September 2019

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Half-Life 2 This article focuses on the Half-Life 2 series level design. For general mapping tutorials, see Category:Level Design.

General

NPCs and AI

Additive Information

References

Half-Life 2

Half-Life 2: Episode One

Half-Life 2: Episode Two

Half-Life 2: Deathmatch

Half-Life 2: Lost Coast

External Links

This category currently contains no pages or media.