Aftershock: Difference between revisions
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{{Shader|Aftershock|since=Source 2007|dx9=1}} It draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance to the ground (per vertex; calculated with the [[Material|material]] parameters <code>$GroundMin</code> and <code>$GroundMax</code>) and the dot product of the per vertex geometry normal and world view vector (scaled by <code>$SilhouetteThickness</code>). Furthermore this shader does solely support the vertexformat that [[model|studiomodels]] use. | |||
== | == Parameters == | ||
{{MatParam|$normalmap|texture|Normal map for the refraction.}} | |||
{{MatParam|$bumpframe|int|The frame to start an animated bumpmap on.}} | |||
{{MatParam|$bumptransform|matrix|Transforms the bump map texture. | |||
{{VMT UVtransform}}}} | |||
{{MatParam|$refractamount|float|Controls the strength of the refraction by multiplying the normal map intensity.}} | |||
{{MatParam|$colortint|RGB matrix|{{Todo|Color tint of the refraction?}}}} | |||
{{MatParam|$bluramount|float|Adds a blur effect. Valid values are 0, 1 and 2.}} | |||
{{MatParam|$groundmin|float|}} | |||
{{MatParam|$groundmax|float|Both describe an interval used to fade out the shader.}} | |||
{{MatParam|$silhouettecolor|RGB matrix|Silhouette color tint.}} | |||
{{MatParam|$silhouettethickness|float|Scales the generic fade amount along the models edge.}} | |||
{{TimeProxy}} | |||
== Example == | |||
The only known material using this shader, found in {{Game link|Half-Life 2: Episode Two}}, <code>materials/models/props_combine/sphere.vmt</code> | |||
"Aftershock" | |||
{ | |||
"<dx90" | |||
{ | |||
"$fallbackmaterial" "models\props_combine\sphere_dx8" | |||
} | |||
"$normalmap" "models/props_combine/aftershock-normal" | |||
"$refractamount" "0.02" | |||
"$colortint" "[1.0 1.3 1.6]" | |||
"$SilhouetteThickness" "0.2" | |||
"$SilhouetteColor" "[0.3 0.3 0.5]" | |||
"$GroundMin" "-0.3" | |||
"$GroundMax" "-0.1" | |||
"$BlurAmount" "0.01" | |||
"$time" "0.0" | |||
"Proxies" | |||
{ | |||
"CurrentTime" | |||
{ | |||
"resultVar" "$time" | |||
} | |||
} | |||
} | |||
== See Also == | |||
* {{ent|Refract}} | |||
== | |||
* | |||
[[Category:Shaders]] | [[Category:Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 10:11, 27 June 2019

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Aftershock
It draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance to the ground (per vertex; calculated with the material parameters $GroundMin
and $GroundMax
) and the dot product of the per vertex geometry normal and world view vector (scaled by $SilhouetteThickness
). Furthermore this shader does solely support the vertexformat that studiomodels use.
Parameters
$normalmap
$bumpframe
$bumptransform
$refractamount
$colortint
$bluramount
$groundmin
$groundmax
$silhouettecolor
$silhouettethickness
Time Proxy
For any reason, you may want to modulate time by scale it. The below material proxy is a simple sample to work properly.

"$time" "0.0"
"$CurrentTime" "0.0" // declare a custom VMT Parameter to "CurrentTime" Proxie output
"$timeMult" "0.5" // declare a custom VMT Parameter to use at "Multiply" Proxie
"Proxies"
{
"CurrentTime"
{
// It pass CurrentTime Proxie to "$CurrentTime" variable to scale materials effects such $emissiveblendscrollvector.
"resultVar" "$CurrentTime"
}
"Multiply"
{
"srcVar1" "$CurrentTime" // get $CurrentTime VMT parameter to multiply with srcVar2
"srcVar2" "$timeMult" // get $timeMult VMT parameter to multiply with srcVar1
"resultVar" "$time" // writes multiplication product into $time, scaling "CurrentTime"
}
}
Example
The only known material using this shader, found in Half-Life 2: Episode Two ,
materials/models/props_combine/sphere.vmt
"Aftershock" { "<dx90" { "$fallbackmaterial" "models\props_combine\sphere_dx8" } "$normalmap" "models/props_combine/aftershock-normal" "$refractamount" "0.02" "$colortint" "[1.0 1.3 1.6]" "$SilhouetteThickness" "0.2" "$SilhouetteColor" "[0.3 0.3 0.5]" "$GroundMin" "-0.3" "$GroundMax" "-0.1" "$BlurAmount" "0.01" "$time" "0.0" "Proxies" { "CurrentTime" { "resultVar" "$time" } } }