Trigger paint cleanser: Difference between revisions
Jump to navigation
Jump to search
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
(made description a little more clear) |
({{paintinmap}}) |
||
Line 1: | Line 1: | ||
{{portal2 brush|trigger_paint_cleanser}} It is a trigger volume that erases ''any'' paint within it, regardless of if it's on world geometry, in midair, or on an object such as a cube. | {{portal2 brush|trigger_paint_cleanser}} It is a trigger volume that erases ''any'' paint within it, regardless of if it's on world geometry, in midair, or on an object such as a cube. | ||
{{paintinmap}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 22:59, 28 August 2018
Template:Portal2 brush It is a trigger volume that erases any paint within it, regardless of if it's on world geometry, in midair, or on an object such as a cube.

Keyvalues
|
Flags
|
Inputs
|
Outputs
|