Source 2: Difference between revisions
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'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]]. | '''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]]. | ||
It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine some time in the future. Source 2 was announced by [[Valve]] in March of 2015 at the [ | It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine some time in the future. Source 2 was announced by [[Valve]] in March of 2015 at the [[wikipedia:Game Developers Conference|Game Developers Conference]] and was first implemented into Dota 2 on June 17th 2015. | ||
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to | The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering. | ||
Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products. | Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products. | ||
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*Increased performance limit to take advantage of higher end hardware. | *Increased performance limit to take advantage of higher end hardware. | ||
*Improved audio and voice processing. | *Improved audio and voice processing. | ||
*Makes use of the [ | *Makes use of the [[wikipedia:Vulkan (API)|Vulkan 3D Graphics and Computing API]]. | ||
*Native OpenGL support on all platforms. | *Native OpenGL support on all platforms. | ||
*New in-house physics engine, [[Rubikon]]. | *New in-house physics engine, [[Rubikon]]. | ||
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*Physically based shading support. | *Physically based shading support. | ||
*Support for the [[Steam Audio]] sound system. | *Support for the [[Steam Audio]] sound system. | ||
*Enhanced more user friendly | *Enhanced GUI, designed to be more user friendly. | ||
==Products using Source 2== | ==Products using Source 2== | ||
*[[Dota 2]] - Ported to Source | *[[Dota 2]] - Ported to Source 2 in 2015 | ||
*Robot Repair - Included in [[The Lab]] | *Robot Repair - Included in [[The Lab]] | ||
*[[SteamVR/Environments/ | SteamVR Home]] | *[[SteamVR/Environments/ | SteamVR Home]] | ||
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https://en.wikipedia.org/wiki/Source_2 | https://en.wikipedia.org/wiki/Source_2 | ||
[[ | [[Dota 2 Workshop Tools]] |
Revision as of 03:19, 10 April 2018
Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine some time in the future. Source 2 was announced by Valve in March of 2015 at the Game Developers Conference and was first implemented into Dota 2 on June 17th 2015.
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.
Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- Makes use of the Vulkan 3D Graphics and Computing API.
- Native OpenGL support on all platforms.
- New in-house physics engine, Rubikon.
- New authoring tools, rebuilt from the ground up.
- Physically based shading support.
- Support for the Steam Audio sound system.
- Enhanced GUI, designed to be more user friendly.
Products using Source 2
- Dota 2 - Ported to Source 2 in 2015
- Robot Repair - Included in The Lab
- SteamVR Home
- Artifact - The Dota Card Game
- SteamVR Performance Test