Trigger softbarrier: Difference between revisions
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JorisCeoen (talk | contribs) (Adding this new entity on the wiki. Please help by adding the correct inputs and flags etc, it is a bit different from the normal push trigger.) |
JorisCeoen (talk | contribs) No edit summary |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Push Direction (Pitch Yaw Roll)|angle|Angles indicating the direction to slow player velocity.}} | {{KV|Push Direction (Pitch Yaw Roll)|angle|Angles indicating the direction to slow player velocity.}} | ||
{{KV Trigger}} | |||
{{KV Targetname}} | |||
==Flags== | ==Flags== |
Revision as of 03:54, 18 March 2017
Entity description
It is a trigger volume that softly slows player velocity in a given direction. This entity was first added in the map de_canals to alert the player that they are reaching a clipped-off area. Unlike trigger_push, you cannot indicate the strength of the 'pusheffect'. You can, however, filter it.
Keyvalues
- Push Direction (Pitch Yaw Roll) ([todo internal name (i)]) <angle>
- Angles indicating the direction to slow player velocity.
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- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 128 : Once Only (possibly means set velocity rather than apply acceleration)
- 256 : Affects Ladders (Half-Life 2)
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Inputs
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Outputs
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