Counter-Strike: Global Offensive Level Creation: Difference between revisions
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Petethegoat (talk | contribs) (Added guardian and coop strike map tutorial links to encourage knowledgeable people to create these articles. Rearranged some parts of the page.) |
Petethegoat (talk | contribs) (→Errors: Added a page for the lighting issue with static props.) |
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===Errors=== | ===Errors=== | ||
*[[Static Props show up black]] | |||
*[[Both Teams are Full error]] | *[[Both Teams are Full error]] | ||
*[[CSGO Bugs]] | *[[CSGO Bugs]] | ||
{{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | ||
==Theorycraft== | ==Theorycraft== | ||
* [[How To Develop A Map That Works]] | * [[How To Develop A Map That Works]] |
Revision as of 16:08, 19 February 2016
This article focuses on Counter-Strike: Global Offensive level design using its authoring tools. For general mapping tutorials, see Category:Level Design.
Getting startedGeneralGame Modes
Errors |
TheorycraftWorkshopReference
See Also |