List of Half-Life entities: Difference between revisions

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{{Back|Half-Life Level Creation}}
{{HL1}} This is a complete list of all [[Half-Life]] entities.
{{HL1}} This is a complete list of all [[Half-Life]] entities.
__NOTOC__
__NOTOC__
{{ColumnBox|count=4|
{{ColumnBox|count=4|
===ambient_*===
* [[ambient_generic (GoldSource Engine)|ambient_generic]]
===ammo_*===
* [[ammo_357 (GoldSource Engine)|ammo_357]]
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]]
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]]
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]]
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]]
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]]
* [[ammo_crossbow (GoldSource Engine)|ammo_crossbow]]
* [[ammo_gaussclip (GoldSource Engine)|ammo_gaussclip]]
* [[ammo_rpgclip (GoldSource Engine)|ammo_rpgclip]]
===button_*===
* [[button_target (GoldSource Engine)|button_target]]
===cycler_*===
* [[cycler (GoldSource Engine)|cycler]]
* [[cycler_sprite (GoldSource Engine)|cycler_sprite]]
* [[cycler_wreckage (GoldSource Engine)|cycler_wreckage]]
* [[cycler_weapon (GoldSource Engine)|cycler_weapon]]
===env_*===
* [[env_beam (GoldSource Engine)|env_beam]]
* [[env_beverage (GoldSource Engine)|env_beverage]]
* [[env_blood (GoldSource Engine)|env_blood]]
* [[env_bubbles (GoldSource Engine)|env_bubbles]]
* [[env_explosion (GoldSource Engine)|env_explosion]]
* [[env_fade (GoldSource Engine)|env_fade]]
* [[env_funnel (GoldSource Engine)|env_funnel]]
* [[env_glow (GoldSource Engine)|env_glow]]
* [[env_global (GoldSource Engine)|env_global]]
* [[env_laser (GoldSource Engine)|env_laser]]
* [[env_message (GoldSource Engine)|env_message]]
* [[env_rain (GoldSource Engine)|env_rain]]
* [[env_render (GoldSource Engine)|env_render]]
* [[env_shake (GoldSource Engine)|env_shake]]
* [[env_shooter (GoldSource Engine)|env_shooter]]
* [[env_smoker (GoldSource Engine)|env_smoker]]
* [[env_snow (GoldSource Engine)|env_snow]]
* [[env_sound (GoldSource Engine)|env_sound]]
* [[env_spark (GoldSource Engine)|env_spark]]
* [[env_sprite (GoldSource Engine)env_sprite]]
* [[env_fog (GoldSource Engine)|env_fog]]
===func_*===
===func_*===
* [[func_breakable (GoldSource Engine)|func_breakable]]
* [[func_breakable (GoldSource Engine)|func_breakable]]
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* [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]]
* [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]]
* [[func_water (GoldSource Engine)|func_water]]
* [[func_water (GoldSource Engine)|func_water]]
===game_*===
* [[game_counter (GoldSource Engine)|game_counter]]
* [[game_counter_set (GoldSource Engine)|game_counter_set]]
* [[game_end (GoldSource Engine)|game_end]]
* [[game_player_equip (GoldSource Engine)|game_player_equip]]
* [[game_player_hurt (GoldSource Engine)|game_player_hurt]]
* [[game_player_team (GoldSource Engine)|game_player_team]]
* [[game_score (GoldSource Engine)|game_score]]
* [[game_team_master (GoldSource Engine)|game_team_master]]
* [[game_team_set (GoldSource Engine)|game_team_set]]
* [[game_text (GoldSource Engine)|game_text]]
* [[game_zone_player (GoldSource Engine)|game_zone_player]]
===gibschooter===
* [[gibshooter (GoldSource Engine)|gibshooter]]


===info_*===
===info_*===
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* [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]]
* [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]]
* [[info_texlights (GoldSource Engine)|info_texlights]]
* [[info_texlights (GoldSource Engine)|info_texlights]]
* [[infodecal (GoldSource Engine)|infodecal]]
===item_*===
* [[item_airtank (GoldSource Engine)|item_airtank]]
* [[item_antidote (GoldSource Engine)|item_antidote]]
* [[item_battery (GoldSource Engine)|item_battery]]
* [[item_healthkit (GoldSource Engine)|item_healthkit]]
* [[item_longjump (GoldSource Engine)|item_longjump]]
* [[item_security (GoldSource Engine)|item_security]]
* [[item_suit (GoldSource Engine)|item_suit]]
* [[world_items (GoldSource Engine)|world_items]]
===light_*===
* [[light (GoldSource Engine)|light]]
* [[light_environment (GoldSource Engine)|light_environment]]
* [[light_spot (GoldSource Engine)|light_spot]]


===trigger_*===
===momentary_*===
* [[trigger_auto (GoldSource Engine)|trigger_auto]]
* [[momentary_door (GoldSource Engine)|momentary_door]]
* [[trigger_autosave (GoldSource Engine)|trigger_autosave]]
* [[momentary_rot_button (GoldSource Engine)|momentary_rot_button]]
* [[trigger_camera (GoldSource Engine)|trigger_camera]]
* [[trigger_cdaudio (GoldSource Engine)|trigger_cdaudio]]
* [[trigger_changelevel (GoldSource Engine)|trigger_changelevel]]
* [[trigger_changetarget (GoldSource Engine)|trigger_changetarget]]
* [[trigger_counter (GoldSource Engine)|trigger_counter]]
* [[trigger_endsection (GoldSource Engine)|trigger_endsection]]
* [[trigger_gravity (GoldSource Engine)|trigger_gravity]]
* [[trigger_hurt (GoldSource Engine)|trigger_hurt]]
* [[trigger_monsterjump (GoldSource Engine)|trigger_monsterjump]]
* [[trigger_multiple (GoldSource Engine)|trigger_multiple]]
* [[trigger_once (GoldSource Engine)|trigger_once]]
* [[trigger_push (GoldSource Engine)|trigger_push]]
* [[trigger_relay (GoldSource Engine)|trigger_relay]]
* [[trigger_teleport (GoldSource Engine)|trigger_teleport]]
* [[trigger_transition (GoldSource Engine)|trigger_transition]]


===monster_*===
===monster_*===
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* [[monster_zombie (GoldSource Engine)|monster_zombie]]
* [[monster_zombie (GoldSource Engine)|monster_zombie]]
* [[monstermaker (GoldSource Engine)|monstermaker]]
* [[monstermaker (GoldSource Engine)|monstermaker]]
===multi_*===
* [[multi_manager (GoldSource Engine)|multi_manager]]
* [[multisource (GoldSource Engine)|multisource]]
===path_*===
* [[path_corner (GoldSource Engine)|path_corner]]
* [[path_track (GoldSource Engine)|path_track]]
===player_*===
* [[player_loadsaved (GoldSource Engine)|player_loadsaved]]
* [[player_weaponstrip (GoldSource Engine)|player_weaponstrip]]
===scripted_*===
* [[scripted_sentence (GoldSource Engine)|scipted_sentence]]
* [[scripted_sequence (GoldSource Engine)|scipted_sequence]]
* [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]]
===speaker===
* [[speaker (GoldSource Engine)|speaker]]
===target_*===
* [[target_cdaudio (GoldSource Engine)|target_cdaudio]]
===trigger_*===
* [[trigger_auto (GoldSource Engine)|trigger_auto]]
* [[trigger_autosave (GoldSource Engine)|trigger_autosave]]
* [[trigger_camera (GoldSource Engine)|trigger_camera]]
* [[trigger_cdaudio (GoldSource Engine)|trigger_cdaudio]]
* [[trigger_changelevel (GoldSource Engine)|trigger_changelevel]]
* [[trigger_changetarget (GoldSource Engine)|trigger_changetarget]]
* [[trigger_counter (GoldSource Engine)|trigger_counter]]
* [[trigger_endsection (GoldSource Engine)|trigger_endsection]]
* [[trigger_gravity (GoldSource Engine)|trigger_gravity]]
* [[trigger_hurt (GoldSource Engine)|trigger_hurt]]
* [[trigger_monsterjump (GoldSource Engine)|trigger_monsterjump]]
* [[trigger_multiple (GoldSource Engine)|trigger_multiple]]
* [[trigger_once (GoldSource Engine)|trigger_once]]
* [[trigger_push (GoldSource Engine)|trigger_push]]
* [[trigger_relay (GoldSource Engine)|trigger_relay]]
* [[trigger_teleport (GoldSource Engine)|trigger_teleport]]
* [[trigger_transition (GoldSource Engine)|trigger_transition]]


===weapon_*===
===weapon_*===
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* [[weapon_snark (GoldSource Engine)|weapon_snark]]
* [[weapon_snark (GoldSource Engine)|weapon_snark]]
* [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]]
* [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]]
* [[weaponbox (GoldSource Engine)|weaponbox]]


===ammo_*===
===worldspawn===
* [[ammo_357 (GoldSource Engine)|ammo_357]]
* [[worldspawn (GoldSource Engine)|worldspawn]]
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]]
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]]
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]]
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]]
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]]
* [[ammo_crossbow (GoldSource Engine)|ammo_crossbow]]
* [[ammo_gaussclip (GoldSource Engine)|ammo_gaussclip]]
* [[ammo_rpgclip (GoldSource Engine)|ammo_rpgclip]]
 
===item_*===
* [[item_airtank (GoldSource Engine)|item_airtank]]
* [[item_antidote (GoldSource Engine)|item_antidote]]
* [[item_battery (GoldSource Engine)|item_battery]]
* [[item_healthkit (GoldSource Engine)|item_healthkit]]
* [[item_longjump (GoldSource Engine)|item_longjump]]
* [[item_security (GoldSource Engine)|item_security]]
* [[item_suit (GoldSource Engine)|item_suit]]
* [[world_items (GoldSource Engine)|world_items]]
 
===env_*===
* [[env_beam (GoldSource Engine)|env_beam]]
* [[env_beverage (GoldSource Engine)|env_beverage]]
* [[env_blood (GoldSource Engine)|env_blood]]
* [[env_bubbles (GoldSource Engine)|env_bubbles]]
* [[env_explosion (GoldSource Engine)|env_explosion]]
* [[env_fade (GoldSource Engine)|env_fade]]
* [[env_funnel (GoldSource Engine)|env_funnel]]
* [[env_glow (GoldSource Engine)|env_glow]]
* [[env_global (GoldSource Engine)|env_global]]
* [[env_laser (GoldSource Engine)|env_laser]]
* [[env_message (GoldSource Engine)|env_message]]
* [[env_rain (GoldSource Engine)|env_rain]]
* [[env_render (GoldSource Engine)|env_render]]
* [[env_shake (GoldSource Engine)|env_shake]]
* [[env_shooter (GoldSource Engine)|env_shooter]]
* [[env_smoker (GoldSource Engine)|env_smoker]]
* [[env_snow (GoldSource Engine)|env_snow]]
* [[env_sound (GoldSource Engine)|env_sound]]
* [[env_spark (GoldSource Engine)|env_spark]]
* [[env_sprite (GoldSource Engine)env_sprite]]
* [[env_fog (GoldSource Engine)|env_fog]]
 
===game_*===
* [[game_counter (GoldSource Engine)|game_counter]]
* [[game_counter_set (GoldSource Engine)|game_counter_set]]
* [[game_end (GoldSource Engine)|game_end]]
* [[game_player_equip (GoldSource Engine)|game_player_equip]]
* [[game_player_hurt (GoldSource Engine)|game_player_hurt]]
* [[game_player_team (GoldSource Engine)|game_player_team]]
* [[game_score (GoldSource Engine)|game_score]]
* [[game_team_master (GoldSource Engine)|game_team_master]]
* [[game_team_set (GoldSource Engine)|game_team_set]]
* [[game_text (GoldSource Engine)|game_text]]
* [[game_zone_player (GoldSource Engine)|game_zone_player]]


===xen_*===
===xen_*===
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* [[xen_tree (GoldSource Engine)|xen_tree]]
* [[xen_tree (GoldSource Engine)|xen_tree]]


===aiscripted_*===
* [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]]
===ambient_*===
* [[ambient_generic (GoldSource Engine)|ambient_generic]]
===button_*===
* [[button_target (GoldSource Engine)|button_target]]
===cycler_*===
* [[cycler (GoldSource Engine)|cycler]]
* [[cycler_sprite (GoldSource Engine)|cycler_sprite]]
* [[cycler_wreckage (GoldSource Engine)|cycler_wreckage]]
* [[cycler_weapon (GoldSource Engine)|cycler_weapon]]
===gibschooter===
* [[gibshooter (GoldSource Engine)|gibshooter]]
===infodecal===
* [[infodecal (GoldSource Engine)|infodecal]]


===light_*===
* [[light (GoldSource Engine)|light]]
* [[light_environment (GoldSource Engine)|light_environment]]
* [[light_spot (GoldSource Engine)|light_spot]]
===momentary_*===
* [[momentary_door (GoldSource Engine)|momentary_door]]
* [[momentary_rot_button (GoldSource Engine)|momentary_rot_button]]
===multi_*===
* [[multi_manager (GoldSource Engine)|multi_manager]]
* [[multisource (GoldSource Engine)|multisource]]
===path_*===
* [[path_corner (GoldSource Engine)|path_corner]]
* [[path_track (GoldSource Engine)|path_track]]
===player_*===
* [[player_loadsaved (GoldSource Engine)|player_loadsaved]]
* [[player_weaponstrip (GoldSource Engine)|player_weaponstrip]]
===scripted_*===
* [[scripted_sentence (GoldSource Engine)|scipted_sentence]]
* [[scripted_sequence (GoldSource Engine)|scipted_sequence]]
===speaker===
* [[speaker (GoldSource Engine)|speaker]]
===target_*===
* [[target_cdaudio (GoldSource Engine)|target_cdaudio]]
===weaponbox===
* [[weaponbox (GoldSource Engine)|weaponbox]]
===worldspawn===
* [[worldspawn (GoldSource Engine)|worldspawn]]
}}
}}


[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Entities]]
[[Category:Entities]]

Revision as of 21:56, 28 February 2015

Half-Life Level Creation


Half-Life This is a complete list of all Half-Life entities.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibschooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*