List of Half-Life entities: Difference between revisions
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{{Back|Half-Life Level Creation}} | |||
{{HL1}} This is a complete list of all [[Half-Life]] entities. | {{HL1}} This is a complete list of all [[Half-Life]] entities. | ||
__NOTOC__ | __NOTOC__ | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
===ambient_*=== | |||
* [[ambient_generic (GoldSource Engine)|ambient_generic]] | |||
===ammo_*=== | |||
* [[ammo_357 (GoldSource Engine)|ammo_357]] | |||
* [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]] | |||
* [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]] | |||
* [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]] | |||
* [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]] | |||
* [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]] | |||
* [[ammo_crossbow (GoldSource Engine)|ammo_crossbow]] | |||
* [[ammo_gaussclip (GoldSource Engine)|ammo_gaussclip]] | |||
* [[ammo_rpgclip (GoldSource Engine)|ammo_rpgclip]] | |||
===button_*=== | |||
* [[button_target (GoldSource Engine)|button_target]] | |||
===cycler_*=== | |||
* [[cycler (GoldSource Engine)|cycler]] | |||
* [[cycler_sprite (GoldSource Engine)|cycler_sprite]] | |||
* [[cycler_wreckage (GoldSource Engine)|cycler_wreckage]] | |||
* [[cycler_weapon (GoldSource Engine)|cycler_weapon]] | |||
===env_*=== | |||
* [[env_beam (GoldSource Engine)|env_beam]] | |||
* [[env_beverage (GoldSource Engine)|env_beverage]] | |||
* [[env_blood (GoldSource Engine)|env_blood]] | |||
* [[env_bubbles (GoldSource Engine)|env_bubbles]] | |||
* [[env_explosion (GoldSource Engine)|env_explosion]] | |||
* [[env_fade (GoldSource Engine)|env_fade]] | |||
* [[env_funnel (GoldSource Engine)|env_funnel]] | |||
* [[env_glow (GoldSource Engine)|env_glow]] | |||
* [[env_global (GoldSource Engine)|env_global]] | |||
* [[env_laser (GoldSource Engine)|env_laser]] | |||
* [[env_message (GoldSource Engine)|env_message]] | |||
* [[env_rain (GoldSource Engine)|env_rain]] | |||
* [[env_render (GoldSource Engine)|env_render]] | |||
* [[env_shake (GoldSource Engine)|env_shake]] | |||
* [[env_shooter (GoldSource Engine)|env_shooter]] | |||
* [[env_smoker (GoldSource Engine)|env_smoker]] | |||
* [[env_snow (GoldSource Engine)|env_snow]] | |||
* [[env_sound (GoldSource Engine)|env_sound]] | |||
* [[env_spark (GoldSource Engine)|env_spark]] | |||
* [[env_sprite (GoldSource Engine)env_sprite]] | |||
* [[env_fog (GoldSource Engine)|env_fog]] | |||
===func_*=== | ===func_*=== | ||
* [[func_breakable (GoldSource Engine)|func_breakable]] | * [[func_breakable (GoldSource Engine)|func_breakable]] | ||
Line 35: | Line 84: | ||
* [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]] | * [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]] | ||
* [[func_water (GoldSource Engine)|func_water]] | * [[func_water (GoldSource Engine)|func_water]] | ||
===game_*=== | |||
* [[game_counter (GoldSource Engine)|game_counter]] | |||
* [[game_counter_set (GoldSource Engine)|game_counter_set]] | |||
* [[game_end (GoldSource Engine)|game_end]] | |||
* [[game_player_equip (GoldSource Engine)|game_player_equip]] | |||
* [[game_player_hurt (GoldSource Engine)|game_player_hurt]] | |||
* [[game_player_team (GoldSource Engine)|game_player_team]] | |||
* [[game_score (GoldSource Engine)|game_score]] | |||
* [[game_team_master (GoldSource Engine)|game_team_master]] | |||
* [[game_team_set (GoldSource Engine)|game_team_set]] | |||
* [[game_text (GoldSource Engine)|game_text]] | |||
* [[game_zone_player (GoldSource Engine)|game_zone_player]] | |||
===gibschooter=== | |||
* [[gibshooter (GoldSource Engine)|gibshooter]] | |||
===info_*=== | ===info_*=== | ||
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* [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]] | * [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]] | ||
* [[info_texlights (GoldSource Engine)|info_texlights]] | * [[info_texlights (GoldSource Engine)|info_texlights]] | ||
* [[infodecal (GoldSource Engine)|infodecal]] | |||
===item_*=== | |||
* [[item_airtank (GoldSource Engine)|item_airtank]] | |||
* [[item_antidote (GoldSource Engine)|item_antidote]] | |||
* [[item_battery (GoldSource Engine)|item_battery]] | |||
* [[item_healthkit (GoldSource Engine)|item_healthkit]] | |||
* [[item_longjump (GoldSource Engine)|item_longjump]] | |||
* [[item_security (GoldSource Engine)|item_security]] | |||
* [[item_suit (GoldSource Engine)|item_suit]] | |||
* [[world_items (GoldSource Engine)|world_items]] | |||
===light_*=== | |||
* [[light (GoldSource Engine)|light]] | |||
* [[light_environment (GoldSource Engine)|light_environment]] | |||
* [[light_spot (GoldSource Engine)|light_spot]] | |||
=== | ===momentary_*=== | ||
* [[ | * [[momentary_door (GoldSource Engine)|momentary_door]] | ||
* [[ | * [[momentary_rot_button (GoldSource Engine)|momentary_rot_button]] | ||
===monster_*=== | ===monster_*=== | ||
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* [[monster_zombie (GoldSource Engine)|monster_zombie]] | * [[monster_zombie (GoldSource Engine)|monster_zombie]] | ||
* [[monstermaker (GoldSource Engine)|monstermaker]] | * [[monstermaker (GoldSource Engine)|monstermaker]] | ||
===multi_*=== | |||
* [[multi_manager (GoldSource Engine)|multi_manager]] | |||
* [[multisource (GoldSource Engine)|multisource]] | |||
===path_*=== | |||
* [[path_corner (GoldSource Engine)|path_corner]] | |||
* [[path_track (GoldSource Engine)|path_track]] | |||
===player_*=== | |||
* [[player_loadsaved (GoldSource Engine)|player_loadsaved]] | |||
* [[player_weaponstrip (GoldSource Engine)|player_weaponstrip]] | |||
===scripted_*=== | |||
* [[scripted_sentence (GoldSource Engine)|scipted_sentence]] | |||
* [[scripted_sequence (GoldSource Engine)|scipted_sequence]] | |||
* [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]] | |||
===speaker=== | |||
* [[speaker (GoldSource Engine)|speaker]] | |||
===target_*=== | |||
* [[target_cdaudio (GoldSource Engine)|target_cdaudio]] | |||
===trigger_*=== | |||
* [[trigger_auto (GoldSource Engine)|trigger_auto]] | |||
* [[trigger_autosave (GoldSource Engine)|trigger_autosave]] | |||
* [[trigger_camera (GoldSource Engine)|trigger_camera]] | |||
* [[trigger_cdaudio (GoldSource Engine)|trigger_cdaudio]] | |||
* [[trigger_changelevel (GoldSource Engine)|trigger_changelevel]] | |||
* [[trigger_changetarget (GoldSource Engine)|trigger_changetarget]] | |||
* [[trigger_counter (GoldSource Engine)|trigger_counter]] | |||
* [[trigger_endsection (GoldSource Engine)|trigger_endsection]] | |||
* [[trigger_gravity (GoldSource Engine)|trigger_gravity]] | |||
* [[trigger_hurt (GoldSource Engine)|trigger_hurt]] | |||
* [[trigger_monsterjump (GoldSource Engine)|trigger_monsterjump]] | |||
* [[trigger_multiple (GoldSource Engine)|trigger_multiple]] | |||
* [[trigger_once (GoldSource Engine)|trigger_once]] | |||
* [[trigger_push (GoldSource Engine)|trigger_push]] | |||
* [[trigger_relay (GoldSource Engine)|trigger_relay]] | |||
* [[trigger_teleport (GoldSource Engine)|trigger_teleport]] | |||
* [[trigger_transition (GoldSource Engine)|trigger_transition]] | |||
===weapon_*=== | ===weapon_*=== | ||
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* [[weapon_snark (GoldSource Engine)|weapon_snark]] | * [[weapon_snark (GoldSource Engine)|weapon_snark]] | ||
* [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]] | * [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]] | ||
* [[weaponbox (GoldSource Engine)|weaponbox]] | |||
=== | ===worldspawn=== | ||
* [[worldspawn (GoldSource Engine)|worldspawn]] | |||
* [[ | |||
===xen_*=== | ===xen_*=== | ||
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* [[xen_tree (GoldSource Engine)|xen_tree]] | * [[xen_tree (GoldSource Engine)|xen_tree]] | ||
}} | }} | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 21:56, 28 February 2015
This is a complete list of all Half-Life entities.
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_glow
- env_global
- env_laser
- env_message
- env_rain
- env_render
- env_shake
- env_shooter
- env_smoker
- env_snow
- env_sound
- env_spark
- env_sprite (GoldSource Engine)env_sprite
- env_fog
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_foor_rotating
- func_friction
- func_guntarget
- func_healthcharge
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankmortar
- func_trackautochange (GoldSource Engine)func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
gibschooter
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
- infodecal
item_*
- item_airtank
- item_antidote
- item_battery
- item_healthkit
- item_longjump
- item_security
- item_suit
- world_items
light_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_barnacle
- monster_babycrab
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assasin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_satchelcharge
- monster_scientist
- monster_scientist_dead
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
multi_*
path_*
player_*
scripted_*
speaker
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
- weaponbox
worldspawn
xen_*