List of Half-Life entities: Difference between revisions
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{{HL1}} This is a complete list of all [[Half-Life]] entities. | {{HL1}} This is a complete list of all [[Half-Life]] entities. | ||
__NOTOC__ | |||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
===func_*=== | ===func_*=== | ||
* [[func_breakable]] | * [[func_breakable (GoldSource Engine)|func_breakable]] | ||
* [[func_button]] | * [[func_button (GoldSource Engine)|func_button]] | ||
* [[func_conveyor]] | * [[func_conveyor (GoldSource Engine)|func_conveyor]] | ||
* [[func_door]] | * [[func_door (GoldSource Engine)|func_door]] | ||
* [[func_door_rotating]] | * [[func_door_rotating (GoldSource Engine)|func_foor_rotating]] | ||
* [[func_friction]] | * [[func_friction (GoldSource Engine)|func_friction]] | ||
* [[func_guntarget]] | * [[func_guntarget (GoldSource Engine)|func_guntarget]] | ||
* [[func_healthcharge]] | * [[func_healthcharge (GoldSource Engine)|func_healthcharge]] | ||
* [[func_illusionary]] | * [[func_illusionary (GoldSource Engine)|func_illusionary]] | ||
* [[func_ladder]] | * [[func_ladder (GoldSource Engine)|func_ladder]] | ||
* [[func_monsterclip]] | * [[func_monsterclip (GoldSource Engine)|func_monsterclip]] | ||
* [[func_mortar_field]] | * [[func_mortar_field (GoldSource Engine)|func_mortar_field]] | ||
* [[func_pendulum]] | * [[func_pendulum (GoldSource Engine)|func_pendulum]] | ||
* [[func_plat]] | * [[func_plat (GoldSource Engine)|func_plat]] | ||
* [[func_platrot]] | * [[func_platrot (GoldSource Engine)|func_platrot]] | ||
* [[func_pushable]] | * [[func_pushable (GoldSource Engine)|func_pushable]] | ||
* [[func_recharge]] | * [[func_recharge (GoldSource Engine)|func_recharge]] | ||
* [[func_rot_button]] | * [[func_rot_button (GoldSource Engine)|func_rot_button]] | ||
* [[func_rotating]] | * [[func_rotating (GoldSource Engine)|func_rotating]] | ||
* [[func_tank]] | * [[func_tank (GoldSource Engine)|func_tank]] | ||
* [[func_tankcontrols]] | * [[func_tankcontrols (GoldSource Engine)|func_tankcontrols]] | ||
* [[func_tanklaser]] | * [[func_tanklaser (GoldSource Engine)|func_tanklaser]] | ||
* [[func_tankmortar]] | * [[func_tankmortar(GoldSource Engine)|func_tankmortar]] | ||
* [[func_tankrocket]] | * [[func_tankrocket (GoldSource Engine)|func_tankmortar]] | ||
* [[func_trackautochange]] | * [[func_trackautochange (GoldSource Engine)func_trackautochange]] | ||
* [[func_trackchange]] | * [[func_trackchange (GoldSource Engine)|func_trackchange]] | ||
* [[func_tracktrain]] | * [[func_tracktrain (GoldSource Engine)|func_tracktrain]] | ||
* [[func_train]] | * [[func_train (GoldSource Engine)|func_train]] | ||
* [[func_traincontrols]] | * [[func_traincontrols (GoldSource Engine)|func_traincontrols]] | ||
* [[func_wall]] | * [[func_wall (GoldSource Engine)|func_wall]] | ||
* [[func_wall_toggle]] | * [[func_wall_toggle (GoldSource Engine)|func_wall_toggle]] | ||
* [[func_water]] | * [[func_water (GoldSource Engine)|func_water]] | ||
===info_*=== | ===info_*=== | ||
* [[info_bigmomma]] | * [[info_bigmomma (GoldSource Engine)|info_bigmomma]] | ||
* [[info_intermission]] | * [[info_intermission (GoldSource Engine)|info_intermission]] | ||
* [[info_landmark]] | * [[info_landmark (GoldSource Engine)|info_landmark]] | ||
* [[info_node]] | * [[info_node (GoldSource Engine)|info_node]] | ||
* [[info_node_air]] | * [[info_node_air (GoldSource Engine)|info_node_air]] | ||
* [[info_null]] | * [[info_null (GoldSource Engine)|info_null]] | ||
* [[info_player_coop]] | * [[info_player_coop (GoldSource Engine)|info_player_coop]] | ||
* [[info_player_deathmatch]] | * [[info_player_deathmatch (GoldSource Engine)|info_player_deathmatch]] | ||
* [[info_player_start]] | * [[info_player_start (GoldSource Engine)|info_player_start]] | ||
* [[info_target]] | * [[info_target (GoldSource Engine)|info_target]] | ||
* [[info_teleport_destination]] | * [[info_teleport_destination (GoldSource Engine)|info_teleport_destination]] | ||
* [[info_texlights]] | * [[info_texlights (GoldSource Engine)|info_texlights]] | ||
===trigger_*=== | ===trigger_*=== | ||
* [[trigger_auto]] | * [[trigger_auto (GoldSource Engine)|trigger_auto]] | ||
* [[trigger_autosave]] | * [[trigger_autosave (GoldSource Engine)|trigger_autosave]] | ||
* [[trigger_camera]] | * [[trigger_camera (GoldSource Engine)|trigger_camera]] | ||
* [[trigger_cdaudio]] | * [[trigger_cdaudio (GoldSource Engine)|trigger_cdaudio]] | ||
* [[trigger_changelevel]] | * [[trigger_changelevel (GoldSource Engine)|trigger_changelevel]] | ||
* [[trigger_changetarget]] | * [[trigger_changetarget (GoldSource Engine)|trigger_changetarget]] | ||
* [[trigger_counter]] | * [[trigger_counter (GoldSource Engine)|trigger_counter]] | ||
* [[trigger_endsection]] | * [[trigger_endsection (GoldSource Engine)|trigger_endsection]] | ||
* [[trigger_gravity]] | * [[trigger_gravity (GoldSource Engine)|trigger_gravity]] | ||
* [[trigger_hurt]] | * [[trigger_hurt (GoldSource Engine)|trigger_hurt]] | ||
* [[trigger_monsterjump]] | * [[trigger_monsterjump (GoldSource Engine)|trigger_monsterjump]] | ||
* [[trigger_multiple]] | * [[trigger_multiple (GoldSource Engine)|trigger_multiple]] | ||
* [[trigger_once]] | * [[trigger_once (GoldSource Engine)|trigger_once]] | ||
* [[trigger_push]] | * [[trigger_push (GoldSource Engine)|trigger_push]] | ||
* [[trigger_relay]] | * [[trigger_relay (GoldSource Engine)|trigger_relay]] | ||
* [[trigger_teleport]] | * [[trigger_teleport (GoldSource Engine)|trigger_teleport]] | ||
* [[trigger_transition]] | * [[trigger_transition (GoldSource Engine)|trigger_transition]] | ||
===monster_*=== | ===monster_*=== | ||
* [[monster_alien_controller]] | * [[monster_alien_controller (GoldSource Engine)|monster_alien_controller]] | ||
* [[monster_alien_grunt]] | * [[monster_alien_grunt (GoldSource Engine)|monster_alien_grunt]] | ||
* [[monster_alien_slave]] | * [[monster_alien_slave (GoldSource Engine)|monster_alien_slave]] | ||
* [[monster_apache]] | * [[monster_apache (GoldSource Engine)|monster_apache]] | ||
* [[monster_barnacle]] | * [[monster_barnacle (GoldSource Engine)|monster_barnacle]] | ||
* [[monster_babycrab]] | * [[monster_babycrab (GoldSource Engine)|monster_babycrab]] | ||
* [[monster_barney]] | * [[monster_barney (GoldSource Engine)|monster_barney]] | ||
* [[monster_barney_dead]] | * [[monster_barney_dead (GoldSource Engine)|monster_barney_dead]] | ||
* [[monster_bigmomma]] | * [[monster_bigmomma (GoldSource Engine)|monster_bigmomma]] | ||
* [[monster_bullchicken]] | * [[monster_bullchicken (GoldSource Engine)|monster_bullchicken]] | ||
* [[monster_cockroach]] | * [[monster_cockroach (GoldSource Engine)|monster_cockroach]] | ||
* [[monster_flyer_flock]] | * [[monster_flyer_flock (GoldSource Engine)|monster_flyer_flock]] | ||
* [[monster_furniture]] | * [[monster_furniture (GoldSource Engine)|monster_furniture]] | ||
* [[monster_gargantua]] | * [[monster_gargantua (GoldSource Engine)|monster_gargantua]] | ||
* [[monster_generic]] | * [[monster_generic (GoldSource Engine)|monster_generic]] | ||
* [[monster_gman]] | * [[monster_gman (GoldSource Engine)|monster_gman]] | ||
* [[monster_grunt_repel]] | * [[monster_grunt_repel (GoldSource Engine)|monster_grunt_repel]] | ||
* [[monster_handgrenade]] | * [[monster_handgrenade (GoldSource Engine)|monster_handgrenade]] | ||
* [[monster_headcrab]] | * [[monster_headcrab (GoldSource Engine)|monster_headcrab]] | ||
* [[monster_hevsuit_dead]] | * [[monster_hevsuit_dead (GoldSource Engine)|monster_hevsuit_dead]] | ||
* [[monster_hgrunt_dead]] | * [[monster_hgrunt_dead (GoldSource Engine)|monster_hgrunt_dead]] | ||
* [[monster_houndeye]] | * [[monster_houndeye (GoldSource Engine)|monster_houndeye]] | ||
* [[monster_human_assassin]] | * [[monster_human_assassin (GoldSource Engine)|monster_human_assasin]] | ||
* [[monster_human_grunt]] | * [[monster_human_grunt (GoldSource Engine)|monster_human_grunt]] | ||
* [[monster_ichthyosaur]] | * [[monster_ichthyosaur (GoldSource Engine)|monster_ichthyosaur]] | ||
* [[monster_leech]] | * [[monster_leech (GoldSource Engine)|monster_leech]] | ||
* [[monster_miniturret]] | * [[monster_miniturret (GoldSource Engine)|monster_miniturret]] | ||
* [[monster_nihilanth]] | * [[monster_nihilanth (GoldSource Engine)|monster_nihilanth]] | ||
* [[monster_osprey]] | * [[monster_osprey (GoldSource Engine)|monster_osprey]] | ||
* [[monster_satchelcharge]] | * [[monster_satchelcharge (GoldSource Engine)|monster_satchelcharge]] | ||
* [[monster_scientist]] | * [[monster_scientist (GoldSource Engine)|monster_scientist]] | ||
* [[monster_scientist_dead]] | * [[monster_scientist_dead (GoldSource Engine)|monster_scientist_dead]] | ||
* [[monster_sentry]] | * [[monster_sentry (GoldSource Engine)|monster_sentry]] | ||
* [[monster_sitting_scientist]] | * [[monster_sitting_scientist (GoldSource Engine)|monster_sitting_scientist]] | ||
* [[monster_snark]] | * [[monster_snark (GoldSource Engine)|monster_snark]] | ||
* [[monster_tentacle]] | * [[monster_tentacle (GoldSource Engine)|monster_tentacle]] | ||
* [[monster_tripmine]] | * [[monster_tripmine (GoldSource Engine)|monster_tripmine]] | ||
* [[monster_turret]] | * [[monster_turret (GoldSource Engine)|monster_turret]] | ||
* [[monster_zombie]] | * [[monster_zombie (GoldSource Engine)|monster_zombie]] | ||
* [[monstermaker]] | * [[monstermaker (GoldSource Engine)|monstermaker]] | ||
===weapon_*=== | ===weapon_*=== | ||
* [[weapon_357]] | * [[weapon_357 (GoldSource Engine)|weapon_357]] | ||
* [[weapon_9mmAR]] | * [[weapon_9mmAR (GoldSource Engine)|weapon_9mmAR]] | ||
* [[weapon_9mmhandgun]] | * [[weapon_9mmhandgun (GoldSource Engine)|weapon_9mmhandgun]] | ||
* [[weapon_crossbow]] | * [[weapon_crossbow (GoldSource Engine)|weapon_crossbow]] | ||
* [[weapon_crowbar]] | * [[weapon_crowbar (GoldSource Engine)|weapon_crowbar]] | ||
* [[weapon_egon]] | * [[weapon_egon (GoldSource Engine)|weapon_egon]] | ||
* [[weapon_gauss]] | * [[weapon_gauss (GoldSource Engine)|weapon_gauss]] | ||
* [[weapon_handgrenade]] | * [[weapon_handgrenade (GoldSource Engine)|weapon_handgrenade]] | ||
* [[weapon_hornetgun]] | * [[weapon_hornetgun (GoldSource Engine)|weapon_hornetgun]] | ||
* [[weapon_rpg]] | * [[weapon_rpg (GoldSource Engine)|weapon_rpg]] | ||
* [[weapon_satchel]] | * [[weapon_satchel (GoldSource Engine)|weapon_satchel]] | ||
* [[weapon_shotgun]] | * [[weapon_shotgun (GoldSource Engine)|weapon_shotgun]] | ||
* [[weapon_snark]] | * [[weapon_snark (GoldSource Engine)|weapon_snark]] | ||
* [[weapon_tripmine]] | * [[weapon_tripmine (GoldSource Engine)|weapon_tripmine]] | ||
===ammo_*=== | ===ammo_*=== | ||
* [[ammo_357]] | * [[ammo_357 (GoldSource Engine)|ammo_357]] | ||
* [[ammo_9mmAR]] | * [[ammo_9mmAR (GoldSource Engine)|ammo_9mmAR]] | ||
* [[ammo_9mmbox]] | * [[ammo_9mmbox (GoldSource Engine)|ammo_9mmbox]] | ||
* [[ammo_9mmclip]] | * [[ammo_9mmclip (GoldSource Engine)|ammo_9mmclip]] | ||
* [[ammo_ARgrenades]] | * [[ammo_ARgrenades (GoldSource Engine)|ammo_ARgrenades]] | ||
* [[ammo_buckshot]] | * [[ammo_buckshot (GoldSource Engine)|ammo_buckshot]] | ||
* [[ammo_crossbow]] | * [[ammo_crossbow (GoldSource Engine)|ammo_crossbow]] | ||
* [[ammo_gaussclip]] | * [[ammo_gaussclip (GoldSource Engine)|ammo_gaussclip]] | ||
* [[ammo_rpgclip]] | * [[ammo_rpgclip (GoldSource Engine)|ammo_rpgclip]] | ||
===item_*=== | ===item_*=== | ||
* [[item_airtank]] | * [[item_airtank (GoldSource Engine)|item_airtank]] | ||
* [[item_antidote]] | * [[item_antidote (GoldSource Engine)|item_antidote]] | ||
* [[item_battery]] | * [[item_battery (GoldSource Engine)|item_battery]] | ||
* [[item_healthkit]] | * [[item_healthkit (GoldSource Engine)|item_healthkit]] | ||
* [[item_longjump]] | * [[item_longjump (GoldSource Engine)|item_longjump]] | ||
* [[item_security]] | * [[item_security (GoldSource Engine)|item_security]] | ||
* [[item_suit]] | * [[item_suit (GoldSource Engine)|item_suit]] | ||
* [[world_items]] | * [[world_items (GoldSource Engine)|world_items]] | ||
===env_*=== | ===env_*=== | ||
* [[env_beam]] | * [[env_beam (GoldSource Engine)|env_beam]] | ||
* [[env_beverage]] | * [[env_beverage (GoldSource Engine)|env_beverage]] | ||
* [[env_blood]] | * [[env_blood (GoldSource Engine)|env_blood]] | ||
* [[env_bubbles]] | * [[env_bubbles (GoldSource Engine)|env_bubbles]] | ||
* [[env_explosion]] | * [[env_explosion (GoldSource Engine)|env_explosion]] | ||
* [[env_fade]] | * [[env_fade (GoldSource Engine)|env_fade]] | ||
* [[env_funnel]] | * [[env_funnel (GoldSource Engine)|env_funnel]] | ||
* [[env_glow]] | * [[env_glow (GoldSource Engine)|env_glow]] | ||
* [[env_global]] | * [[env_global (GoldSource Engine)|env_global]] | ||
* [[env_laser]] | * [[env_laser (GoldSource Engine)|env_laser]] | ||
* [[env_message]] | * [[env_message (GoldSource Engine)|env_message]] | ||
* [[env_rain]] | * [[env_rain (GoldSource Engine)|env_rain]] | ||
* [[env_render]] | * [[env_render (GoldSource Engine)|env_render]] | ||
* [[env_shake]] | * [[env_shake (GoldSource Engine)|env_shake]] | ||
* [[env_shooter]] | * [[env_shooter (GoldSource Engine)|env_shooter]] | ||
* [[env_smoker]] | * [[env_smoker (GoldSource Engine)|env_smoker]] | ||
* [[env_snow]] | * [[env_snow (GoldSource Engine)|env_snow]] | ||
* [[env_sound]] | * [[env_sound (GoldSource Engine)|env_sound]] | ||
* [[env_spark]] | * [[env_spark (GoldSource Engine)|env_spark]] | ||
* [[env_sprite]] | * [[env_sprite (GoldSource Engine)env_sprite]] | ||
* [[env_fog]] | * [[env_fog (GoldSource Engine)|env_fog]] | ||
===game_*=== | ===game_*=== | ||
* [[game_counter]] | * [[game_counter (GoldSource Engine)|game_counter]] | ||
* [[game_counter_set]] | * [[game_counter_set (GoldSource Engine)|game_counter_set]] | ||
* [[game_end]] | * [[game_end (GoldSource Engine)|game_end]] | ||
* [[game_player_equip]] | * [[game_player_equip (GoldSource Engine)|game_player_equip]] | ||
* [[game_player_hurt]] | * [[game_player_hurt (GoldSource Engine)|game_player_hurt]] | ||
* [[game_player_team]] | * [[game_player_team (GoldSource Engine)|game_player_team]] | ||
* [[game_score]] | * [[game_score (GoldSource Engine)|game_score]] | ||
* [[game_team_master]] | * [[game_team_master (GoldSource Engine)|game_team_master]] | ||
* [[game_team_set]] | * [[game_team_set (GoldSource Engine)|game_team_set]] | ||
* [[game_text]] | * [[game_text (GoldSource Engine)|game_text]] | ||
* [[game_zone_player]] | * [[game_zone_player (GoldSource Engine)|game_zone_player]] | ||
===xen_*=== | ===xen_*=== | ||
* [[xen_hair]] | * [[xen_hair (GoldSource Engine)|xen_hair]] | ||
* [[xen_plantlight]] | * [[xen_plantlight (GoldSource Engine)|xen_plantlight]] | ||
* [[xen_spore_large]] | * [[xen_spore_large (GoldSource Engine)|xen_spore_large]] | ||
* [[xen_spore_medium]] | * [[xen_spore_medium (GoldSource Engine)|xen_spore_medium]] | ||
* [[xen_spore_small]] | * [[xen_spore_small (GoldSource Engine)|xen_spore_small]] | ||
* [[xen_tree]] | * [[xen_tree (GoldSource Engine)|xen_tree]] | ||
===aiscripted_*=== | ===aiscripted_*=== | ||
* [[aiscripted_sequence]] | * [[aiscripted_sequence (GoldSource Engine)|aiscripted_sequence]] | ||
===ambient_*=== | ===ambient_*=== | ||
* [[ambient_generic]] | * [[ambient_generic (GoldSource Engine)|ambient_generic]] | ||
===button_*=== | ===button_*=== | ||
* [[button_target]] | * [[button_target (GoldSource Engine)|button_target]] | ||
===cycler_*=== | ===cycler_*=== | ||
* [[cycler]] | * [[cycler (GoldSource Engine)|cycler]] | ||
* [[cycler_sprite]] | * [[cycler_sprite (GoldSource Engine)|cycler_sprite]] | ||
* [[cycler_wreckage]] | * [[cycler_wreckage (GoldSource Engine)|cycler_wreckage]] | ||
* [[cycler_weapon]] | * [[cycler_weapon (GoldSource Engine)|cycler_weapon]] | ||
===gibschooter=== | ===gibschooter=== | ||
* [[gibshooter]] | * [[gibshooter (GoldSource Engine)|gibshooter]] | ||
===infodecal=== | ===infodecal=== | ||
* [[infodecal]] | * [[infodecal (GoldSource Engine)|infodecal]] | ||
===light_*=== | ===light_*=== | ||
* [[light]] | * [[light (GoldSource Engine)|light]] | ||
* [[light_environment]] | * [[light_environment (GoldSource Engine)|light_environment]] | ||
* [[light_spot]] | * [[light_spot (GoldSource Engine)|light_spot]] | ||
===momentary_*=== | ===momentary_*=== | ||
* [[momentary_door]] | * [[momentary_door (GoldSource Engine)|momentary_door]] | ||
* [[momentary_rot_button]] | * [[momentary_rot_button (GoldSource Engine)|momentary_rot_button]] | ||
===multi_*=== | ===multi_*=== | ||
* [[multi_manager]] | * [[multi_manager (GoldSource Engine)|multi_manager]] | ||
* [[multisource]] | * [[multisource (GoldSource Engine)|multisource]] | ||
===path_*=== | ===path_*=== | ||
* [[path_corner]] | * [[path_corner (GoldSource Engine)|path_corner]] | ||
* [[path_track]] | * [[path_track (GoldSource Engine)|path_track]] | ||
===player_*=== | ===player_*=== | ||
* [[player_loadsaved]] | * [[player_loadsaved (GoldSource Engine)|player_loadsaved]] | ||
* [[player_weaponstrip]] | * [[player_weaponstrip (GoldSource Engine)|player_weaponstrip]] | ||
===scripted_*=== | ===scripted_*=== | ||
* [[scripted_sentence]] | * [[scripted_sentence (GoldSource Engine)|scipted_sentence]] | ||
* [[scripted_sequence]] | * [[scripted_sequence (GoldSource Engine)|scipted_sequence]] | ||
===speaker=== | ===speaker=== | ||
* [[speaker]] | * [[speaker (GoldSource Engine)|speaker]] | ||
===target_*=== | ===target_*=== | ||
* [[target_cdaudio]] | * [[target_cdaudio (GoldSource Engine)|target_cdaudio]] | ||
===weaponbox=== | ===weaponbox=== | ||
* [[weaponbox]] | * [[weaponbox (GoldSource Engine)|weaponbox]] | ||
===worldspawn=== | ===worldspawn=== | ||
* [[worldspawn]] | * [[worldspawn (GoldSource Engine)|worldspawn]] | ||
}} | }} | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 10:01, 6 May 2014
This is a complete list of all Half-Life entities.
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_foor_rotating
- func_friction
- func_guntarget
- func_healthcharge
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankmortar
- func_trackautochange (GoldSource Engine)func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_barnacle
- monster_babycrab
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assasin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_satchelcharge
- monster_scientist
- monster_scientist_dead
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
item_*
- item_airtank
- item_antidote
- item_battery
- item_healthkit
- item_longjump
- item_security
- item_suit
- world_items
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_glow
- env_global
- env_laser
- env_message
- env_rain
- env_render
- env_shake
- env_shooter
- env_smoker
- env_snow
- env_sound
- env_spark
- env_sprite (GoldSource Engine)env_sprite
- env_fog
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player