Trigger portal cleanser: Difference between revisions
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Warning:In Portal, if a player dies inside this entity, even if they are filtered out of it, the game will crash!
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== Keyvalues == | == Keyvalues == | ||
{{KV|Visible|boolean|If the fizzler is visible.|since=P2}} | {{KV|Visible|boolean|If the fizzler is visible.|since=P2}} | ||
{{KV|Use Scanline|boolean|If the field uses a scanline. | {{KV|Use Scanline|boolean|If the field uses a scanline. |since=P2}} | ||
{{KV Reflection}} | {{KV Reflection}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 19:30, 6 December 2011
Template:Portal series brush It removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.
Keyvalues
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
) - If the field uses a scanline.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
) - If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities) and in the world impostor pass.
|
Flags
|
Inputs
- FizzleTouchingPortals (in all games since
) - Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
) - Turns off rendering of this entity in reflections when using
$reflectonlymarkedentitiesin water material.
- EnableDrawInFastReflection (in all games since
) - Turn on rendering of this entity in reflections when using
$reflectonlymarkedentitiesin water material.
|
Outputs
- OnDissolve
- Fired whenever an entity is dissolved by the trigger.
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
- OnFizzle
- Fired whenever portals are fizzled by the trigger.
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