Prop mounted machine gun: Difference between revisions

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(Initial creation of article: prop_mounted_machine_gun)
 
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{{DISPLAYTITLE:prop_mounted_machine_gun}}
{{l4d2 point|prop_mounted_machine_gun}} It is an usable .50 caliber mounted gun.
{{l4d2 point|prop_mounted_machine_gun}}<br><br>
{{:prop_minigun}}
 
== Entity description ==
50 caliber mounted gun (+USE). The entity is available in [[Left 4 Dead 2]].
 
== Keyvalues ==
{{KV PropDynamicBase}}
*{{KV Parentname}}
*{{KV Global}}
*{{KV EnableDisable}}
*'''solid'''
:<choices> Collisions.
:{| class=standard-table
! Literal value || Description
|-
| 0 || Not Solid
|-
| 2 || Use Bounding Box
|-
| 6 || Use VPhysics
|}
 
== Flags ==
* {{fl PropDynamicBase}}
 
== Inputs ==
* {{I Targetname}}
{{I PropDynamicBase}}
 
== Outputs ==
* '''OnFireStart'''
: Fired when the machine gun has spun up and is starting firing.
* '''OnFireStop'''
: Fired when the machine gun has stopped firing.
{{O PropDynamicBase}}
 
== See also ==
== See also ==
* [[prop_minigun]]
* [[prop_minigun]]
 
* [[prop_minigun_l4d1]]
[[Category:Left 4 Dead 2 Entities]]

Revision as of 15:26, 12 August 2011

Template:L4d2 point It is an usable .50 caliber mounted gun.

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C++ Class hierarchy
CPropMinigun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_minigun is a model entity available in Left 4 Dead Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.

Icon-Important.pngImportant:In Left 4 Dead 2 Left 4 Dead 2 this entity is prop_minigun_l4d1
L4d1 minigun.png

Keyvalues

Max yaw (MaxYaw) <float>
Max yaw the gun can be turned.
Max pitch (MaxPitch) <float>
Max pitch the gun can be depressed.
Min pitch (MinPitch) <float>
Min pitch the gun can be raised.

Outputs

OnFireStart
Fired when the minigun has spun up and is starting firing.
OnFireStop
Fired when the minigun has stopped firing.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_minigun_atomize 0 minigun should atomize zombies
z_minigun_cooldown_time 3 Minigun cooldown time
z_minigun_damage_rate 48000 Minigun damage rate, in health/minute
z_minigun_debug 0
z_minigun_fire_anim 0 survivors use a separate anim when firing miniguns
z_minigun_fire_anim_speed 1 cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval 0.2
z_minigun_firing_speed 15
z_minigun_overheat_time 20 Minigun overheat time
z_minigun_particles 1 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire 1500 Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed 4
z_minigun_spin_up_speed 15
z_minigun_spread 7 Minigun spray in degrees from forward
z_minigun_stand_distance 36

See also

See also