Trigger once: Difference between revisions

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{{base_brush}} {{wrongtitle|title=trigger_once}} It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A [[trigger]] uses [[outputs]] to activate an [[event]] in another [[entity]].
{{base_brush|trigger_once}} It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A [[trigger]] uses [[outputs]] to activate an [[event]] in another [[entity]].


{{sensor_brush}}
{{sensor brush}}


== See also ==
== See also ==
* [[trigger_multiple]]
* [[trigger_multiple]]
* [[Inputs and Outputs]]
* [[Inputs and Outputs]]

Revision as of 06:29, 3 June 2011

Template:Base brush It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.

See also

Keyvalues

BaseTrigger
Filter Name (filtername) <filter>
A filter entity to test potential activators against.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

BaseTrigger
Everything (not including physics debris) : [64]
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]
NPCs (Common Infected, Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics Objects (not including physics debris) : [8]
Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] Obsolete
Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.

Inputs

BaseTrigger:
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger

Outputs

TriggerOnce:

OnStartTouch
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
OnTrigger
Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.