Trigger soundscape: Difference between revisions
Jump to navigation
Jump to search
Tip:Use the convar
MossyBucket (talk | contribs) m (Don't star flags. They're already stared.) |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{base_brush|trigger_soundscape}} It automatically triggers an [[env_soundscape_triggerable]] whenever a player is inside its volume and not triggering any other soundscape entities. | ||
{{tip|Use the [[convar]] <code>soundscape_debug</code> to examine which soundscape is active and why.}} | |||
== See also == | |||
* [[Soundscapes]] | |||
* [[env_soundscape_triggerable]] | |||
== Keyvalues == | |||
{{KV|Soundscape|targetname|The [[env_soundscape_triggerable]] that this brush triggers.}} | |||
{{KV Trigger}} | |||
== Flags == | == Flags == | ||
Line 24: | Line 17: | ||
== Inputs == | == Inputs == | ||
{{I Trigger}} | |||
== Outputs == | == Outputs == | ||
{{O Trigger}} | |||
[[Category:Sound System]] | [[Category:Sound System]] |
Revision as of 10:20, 29 May 2011
Template:Base brush It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.

soundscape_debug
to examine which soundscape is active and why.See also
Keyvalues
- Soundscape ([todo internal name (i)]) <targetname>
- The env_soundscape_triggerable that this brush triggers.
|
Flags
|
Inputs
|
Outputs
|