VertexLitGeneric: Difference between revisions
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== See also == | == See also == | ||
* [[Materials_for_models#Compiling_your.VMT_:_Valve_Material_Type|Materials for models]] | |||
*<code>[[Eyes]]</code> | *<code>[[Eyes]]</code> | ||
*<code>[[Teeth]]</code> | *<code>[[Teeth]]</code> |
Revision as of 05:03, 13 August 2010
VertexLitGeneric
is the shader most commonly used to render models.
Supported effects
$bumpmap
$envmap
$flesh
$halflambert
$phong
$translucent
and$alpha
$emissiveblend
(the 'Vortessence' effect?)
Cloak
VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2. You will want to combine it with a sine wave proxy for the full effect.
$cloakpassenabled <bool>
- Enables cloaking effects.
$cloakfactor <normal>
- 1 = fully visible, 0 = fully invisible.
$cloakcolortint <RGB matrix>
- Colours the refraction effect. Default is white.
$refractamount <float>
- How strong the refraction effect should be when the material is partially cloaked (default = 2).