L4D2 Level Design: Difference between revisions

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== Tutorials ==
== Tutorials ==
 
{{L4D2 level intro pages}}
* [[L4D2 Level Design/Legacy Assets|Legacy Assets]]
<!-- NOTE!!
* [[L4D2 Level Design/VMF Instances|VMF Instances]]
List can be found at Template:L4D2 level intro pages
* [[L4D2 Level Design/Weapon and Item Spawning|Weapon and Item Spawning]]
Menu can be found at Template:L4D2 level intro menu
* [[L4D2 Level Design/Director Queries|Director Queries]]
--!>
* [[L4D2 Level Design/Multi-Gamemode Support|Multi-Gamemode Support]]
* [[L4D2 Level Design/Scavenge Maps|Scavenge Maps]]
* [[L4D2 Level Design/Wandering Witch|Wandering Witch]]
* [[L4D2 Level Design/Instructor Hints|Instructor Hints]]
* [[L4D2 Level Design/Add-on Notes|Add-on Notes]]
* [[L4D2 Level Design/Boss Prohibition|Tank & Witch Prohibition]]


{{NavBar|L4D Level Design/Versus Maps|L4D2 Level Design|L4D2 Level Design/Legacy Assets }}  
{{NavBar|L4D Level Design/Versus Maps|L4D2 Level Design|L4D2 Level Design/Legacy Assets }}  

Revision as of 21:56, 17 July 2010

This page summarizes new editing features in L4D2.

If you're new to creating levels for Left 4 Dead, be sure to check out the L4D Level Design Basics Tutorial. The basics of authoring levels are pretty similar between L4D1 and L4D2, and this section focuses on Left 4 Dead 2-specific features.

For those of you who have existing maps and are looking to update and recompile, you've come to the right place. Your maps will likely need a little bit of tweaking to get running properly, and there are several useful additions to L4D2 mapping that you'll likely want to take advantage of.

New features overview

  • External VMF reference/instance capability allows you to organize your map as multiple VMF files.
  • Additional entities for spawning weapons, items, and upgrades with or without A.I. Director control.
  • Director querying allows your map to do better adapt to your players. You can change paths, change appearance, create a rainstorm, etc., all based on how well players are doing and therefore how "angry" the director is.
  • A new info_gamemode can be used to more easily create a single .BSP map that can change appearance, arrangement, item placement, etc., depending on the game mode being played.

Tutorials

  1. Legacy Assets
  2. VMF Instances
  3. Weapon and Item Spawning
  4. Director Queries
  5. Multi-Gamemode Support
  6. Scavenge Maps
  7. Wandering Witch
  8. Instructor Hints
  9. Add-on Notes
  10. Tank & Witch Prohibition
  11. Foot Lockers
  12. Hard Rain
  13. Scavenge Finale
  14. Gauntlet Finale
  15. Custom Finale
  16. Detail Prop issues