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Show new changes starting from 18:39, 2 August 2021
   
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2 August 2021

     14:27  L4D2 Level Design/Custom Finale‎ (diff | hist) . . (+51,757). . MrFunreal (talk | contribs) (added all official finale scripts. Also turned the already existing scripts into expandbox type to safe space)

29 July 2021

 m   10:05  L4D2 Level Design:zh-cn‎ (diff | hist) . . (+6). . 1416006136 (talk | contribs)

28 July 2021

     08:10  L4D2 Level Design/Weapon and Item Spawning‎ (diff | hist) . . (+554). . MrFunreal (talk | contribs) (modified section about weapon spawns. mentioning how the director picks what to spawn unless you use the direct weapon spawnpoints)

27 July 2021

 m   05:06  L4D2 Level Design/Wandering Witch‎ (diff | hist) . . (-101). . MrFunreal (talk | contribs) (Changing Behaviour at runtime: modified script to not print any lines to the console)