Trigger multiple: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) No edit summary |
TomEdwards (talk | contribs) mNo edit summary |
||
Line 5: | Line 5: | ||
== See also == | == See also == | ||
* [trigger_once]] | * [[trigger_once]] | ||
* [[Inputs and Outputs]] | * [[Inputs and Outputs]] | ||
Revision as of 14:29, 19 July 2009
Template:Base brush Template:Wrongtitle It is a 'trigger' volume that can fire multiple times. A trigger uses outputs to activate events in other entities.
See also
Keyvalues
- Delay Before Reset
<int>
- Amount of time, in seconds, after the trigger_multiple has triggered before it can be triggered again. Use a trigger_once instead of -1.
- Template:L4D add
- Which team must entirely touch it to fire an OnEntireTeamStartTouch Output.
- 0: None
- 2: Survivors
- 3: Infected
- Template:L4D add
- Whether ghost players can trigger it.
- Template:L4D add
- Whether incapacitated survivors can trigger it.
|
Flags
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Everything (not including physics debris) : [64]
- Only clients in vehicles : [32]
- Only clients *not* in vehicles : [512]
- Only player ally NPCs : [16]
- Only NPCs in vehicles (respects player ally flag) : [2048]
- Physics Objects (not including physics debris) : [8]
- Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4]- Deprecated.
Equivalent to using Everything + filter_activator_class that filtersfunc_pushable
.
|}
Inputs
|
Outputs
- Template:L4D add
- Fired when all members of a team start touching this trigger.
|