Mod wizard complete: Difference between revisions

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[[Image:Heavy welcome.jpg|right|200px|Take that, Vault Boy!]]
[[Image:Heavy welcome.jpg|right|220px|Take that, Vault Boy!]]


''You have successfully completed the mod wizard!'' The folder you chose to install to now has several sub-folders beneath it:
''You have successfully completed the mod wizard!'' The folder you chose to install to now has several sub-folders beneath it:
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:For your uncompiled [[model]]s.
:For your uncompiled [[model]]s.
;src\
;src\
:All of the C++ game source code for [[Half-Life 2: Episode Two]] or [[Half-Life 2: Deathmatch]]*, or just the "scratch" code, depending on which option you chose in the mod wizard.
:All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)
;src\utils\
:All of the source code for most of the Source SDK's content creation tools.


'''Additionally''', a folder with your mod's name has been created in <code><Steam install path>\steamapps\sourcemods\</code>. This is where data compiled from the folders above will be loaded from, and the only folder people playing your mod will need.
''Additionally'', a folder with your mod's name has been created in <code><Steam>\steamapps\sourcemods\</code>. This is from where files compiled from the folders will be loaded, and the only folder people playing your mod need.
 
<em style="font-size:.9em;">* Valve ships a very outdated version of HL2DM on Steam, but its SDK code '''is''' up to date.</em>


== What now? ==
== What now? ==
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;[[:Category:Programming|Programming]]
;[[:Category:Programming|Programming]]
:[[Compiler Choices|Choosing a compiler]]
:[[Compiler Choices|Choosing a compiler]]
:[[My First Mod]] (if you chose the Episode Two or Deathmatch source code)
:[[My First Mod]] (if you chose the Half-Life 2 SP or MP source code)
:[[Your First Entity]]
:[[Your First Entity]]
:[[Using Source Control with the Source SDK|Setting up source control]]
:[[Using Source Control with the Source SDK|Setting up source control]]

Revision as of 07:08, 18 March 2009

Take that, Vault Boy!

You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:

mapsrc\
For your uncompiled VMF map files.
materialsrc\
For your uncompiled materials.
modelsrc\
For your uncompiled models.
src\
All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)

Additionally, a folder with your mod's name has been created in <Steam>\steamapps\sourcemods\. This is from where files compiled from the folders will be loaded, and the only folder people playing your mod need.

What now?

A barnacle, from Half-Life 2.

There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:

General advice
From Valve
From other modders
Programming
Choosing a compiler
My First Mod (if you chose the Half-Life 2 SP or MP source code)
Your First Entity
Setting up source control
Mapping
Your First Map
Hammer documentation
Modeling & Animation
XSI Mod Tool
Exporting a model
Model Creation Overview
Art & Sound
Material Creation
Soundscripts
Choreography
Choreography creation

Getting help

Help is available from:

Good luck!

Source

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