Category:Es/Hammer: Difference between revisions

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<small >Esta página está también disponible en: </small >
{{otherlang:es:en|:Category:Hammer}}
__NOTOC__[[Image:Hammer splash.png|center|Hammer's splash screen]]{{clr}}
__NOTOC__[[Image:Hammer splash.png|center|Hammer's splash screen]]{{clr}}
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the [[:Category:Level Design|Level Design category page]].</div>
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the [[:Category:Level Design|Level Design category page]].</div>
{{otherlang:es}}
 
{{otherlang:es:en|:Category:Hammer}}
[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]]
[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]]



Revision as of 16:02, 9 November 2008

Esta página está también disponible en: Template:Otherlang:es:en

Hammer's splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Getting Started

See also

Hammer Reference

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Subcategories

This category has only the following subcategory.

Pages in category "Es/Hammer"

The following 7 pages are in this category, out of 7 total.