Weapon stunstick player: Difference between revisions
		
		
		
		
		
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Warning:Letting any NPC use this weapon by setting the
		
	
Pivotman319 (talk | contribs)   (per hl2_complete/bin/server.dll)  | 
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{{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} It is a port of the {{Ent|weapon_stunstick}} entity from {{Hl2dm|4}}, added after the 20th anniversary update, intended for player use. It can additionally be spawned from dead NPCs in any map if the <code>stunstick_pickupable</code> [[ConVar]] is enabled.  | {{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} It is a port of the {{Ent|weapon_stunstick}} entity from {{Hl2dm|4}}, added after the 20th anniversary update, intended for player use. It can additionally be spawned from dead NPCs in any map if the <code>stunstick_pickupable</code> [[ConVar]] is enabled.  | ||
{{CD|CWeaponStunstickPlayer|base=CBaseHLBludgeonWeapon}}  | |||
{{warning|Letting any NPC use this weapon by setting the<code>additionalequipment</code> keyvalue in [[hammer]] will show the electrical sparks at all times when being held by an NPC.}}  | {{warning|Letting any NPC use this weapon by setting the<code>additionalequipment</code> keyvalue in [[hammer]] will show the electrical sparks at all times when being held by an NPC.}}  | ||
Revision as of 05:31, 19 August 2025
weapon_stunstick_player  is a   point entity  available in 
 Half-Life 2. It is a port of the weapon_stunstick entity from 
 Half-Life 2: Deathmatch, added after the 20th anniversary update, intended for player use. It can additionally be spawned from dead NPCs in any map if the stunstick_pickupable ConVar is enabled.
| CWeaponStunstickPlayer | 
additionalequipment keyvalue in hammer will show the electrical sparks at all times when being held by an NPC.Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.