Teledeath (GoldSrc): Difference between revisions

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{{ent not in fgd|nolink=1|because=it gets deleted after it first [[think]]s.}}
{{ent not in fgd|nolink=1|because=it gets deleted after it first [[think]]s}}
{{CD|CTeleDeath|goldsrc=1}}
{{CD|CTeleDeath|goldsrc=1}}
{{this is a|entity|name=teledeath|game=Deathmatch Classic}} It deals 1000 generic damage and [[gib]]s any players or entities with non-zero {{mono|[[health]]}}, then [[killtarget|deletes itself]]. Created automatically when a {{ent|trigger_teleport|engine=goldsrc}} is triggered.
{{this is a|entity|name=teledeath|game=Deathmatch Classic}} It deals 1000 generic damage and [[gib]]s any players or entities with non-zero {{mono|[[health]]}}, then [[killtarget|deletes itself]]. Created automatically when a {{ent|trigger_teleport|engine=goldsrc}} is triggered.

Revision as of 13:59, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it gets deleted after it first thinks.
C++ Class hierarchy
CTeleDeath
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ triggers.cpp

teledeath is an entity available in Deathmatch Classic Deathmatch Classic. It deals 1000 generic damage and gibs any players or entities with non-zero health, then deletes itself. Created automatically when a trigger_teleport is triggered.