Sv rollangle: Difference between revisions
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Note:This console variable is flagged as "launcher"-only in all Source games since Source 2007, so it can be only changed through launch options.
Important:When changing the value through launch options, the console may show Unknown command "sv_rollangle". However the value does actually changes.
sm_cvar sv_rollangle <value> command (with SourceMod installed) or

script Convars.SetValue("sv_rollangle", "<value>") (using VScript).
Note:
Black Mesa replaced this command with rollangle.
Confirm:This is confirmed on 2012 mod version, needs confirm on latest Steam version aswell.
(Created page with "{{LanguageBar}} {{this is a|console variable|name=sv_rollangle}} This float cvar adjusts or disable view rolling (which is used in {{bms|1}}, and works similarly to {{quake|1}} and {{hl|1}}). {{Note|This console variable is flagged as "launcher"-only in all Source games since {{src07|1}}, so it can be only changed through launch options. Alternatively, you can also use {{sourcemod|1}} or VScript: {{hl2}} {{L4d}} {{code|sm_cvar sv_rollangle <val...") |
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This [[float]] [[cvar]] adjusts or disable [[View_roll|view rolling]] (which is used in {{bms|1}}, and works similarly to {{quake|1}} and {{hl|1}}). | This [[float]] [[cvar]] adjusts or disable [[View_roll|view rolling]] (which is used in {{bms|1}}, and works similarly to {{quake|1}} and {{hl|1}}). | ||
{{Note|This console variable is flagged as "launcher"-only in all Source games since {{src07|1}}, so it can be only changed through launch options. | {{Note|This console variable is flagged as "launcher"-only in all Source games since {{src07|1}}, so it can be only changed through [[launch options]]. | ||
{{Important|When changing the value through launch options, the console may show {{code|Unknown command "sv_rollangle"}}. However the value does actually changes.}} | |||
Alternatively, you can also use {{sourcemod|1}} or [[VScript]]: | Alternatively, you can also use {{sourcemod|1}} or [[VScript]]: | ||
{{hl2}} {{L4d}} {{code|sm_cvar sv_rollangle <value>}} command (with [[SourceMod]] installed) or </br>{{tf2branch}}{{L4d2}} {{code|script Convars.SetValue("sv_rollangle", "<value>")}} (using [[VScript]]).}} | {{hl2}} {{L4d}} {{code|sm_cvar sv_rollangle <value>}} command (with [[SourceMod]] installed) or </br>{{tf2branch}}{{L4d2}} {{code|script Convars.SetValue("sv_rollangle", "<value>")}} (using [[VScript]]).}} |
Revision as of 07:04, 10 April 2025


sv_rollangle
is a console variable available in all Source games.
This float cvar adjusts or disable view rolling (which is used in Black Mesa, and works similarly to Quake and Half-Life).


Alternatively, you can also use SourceMod or VScript:






