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Sys info: Difference between revisions

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(Created page with "{{TabsBar|main=Version}} {{This is a|console command|name=sys_info|engine=source2}} Prints system info, and engine build version in the Developer Console. == Valve games == === {{hla|4}} === ; Engine version only {{Pre|<nowiki> Build: 8616 (revision 8616) </nowiki>}} {{Expand|title=Full system info| {{pre|<nowiki>--- System Information --- Uptime( 632.082704 ) Total frames( 82556 ) Curtime( 513.924805 ) Realtime( 314.304108 ) Current Map: 'a1_intro_world' Addons:...")
 
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== Valve games ==
== Valve games ==
=== {{adj|4}} ===
; Engine version only
{{Pre|<nowiki>
Build: 9253 (revision 9253)
</nowiki>}}
{{Expand|title=Full system info|
{{Pre|--- System Information ---
Uptime( 10.486890 )
Total frames( 260 )
Current Map: '(unknown)'
Addons:
VPK overrides:
SpawnCount: 0
Command Line: "deskjob.exe" -console -dev
Build: 9253 (revision 9253)
OS: Windows 10 IoT Enterprise LTSC 2021 (Build: 19044) (UBR: 5608) (Administrator User)
OS type: Windows 10 (17)
Windows Game DVR: not enabled
Windows Game Mode: not active
App UI Language: english, convar english, localization english_US
Windows user default LCID: 0x0409
App active: yes, 0ms inactive sleep
Number of immediate Steam friends: 5 (all friends 5)
Steam UGC subscriptions: unavailable
Misc: rate 80000 update 20 latency 0 msec
Net: Not Connected
Time: Sun Apr  6 12:01:12 2025
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz,  Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC CMOV FCMOV PCLMULQDQ
CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F
Engine thread pool: 5 thread(s)
VR NOT ENABLED
Launch path: V:\Steam\steamapps\common\Aperture Desk Job\game\bin\win64\deskjob.exe
Render system:  DX11
Driver Name:  NVIDIA GeForce RTX 3060
Driver Version: 32.0.15.7260
VendorId / DeviceId:  0x10de / 0x2504
SubSystem / Rev:  0x397d1462 / 0xa1
DXLevel:  110
Texture memory:  12,703,498,240
Vid:  Windowed, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (75Hz desktop)
Texture data resident:  356,458,124 (panorama_rt 0; panorama_tex 3,420,160)
Version:2, coop_fullscreen:0, defaultres:1920, defaultresheight:1080, fullscreen:0,
fullscreen_min_on_focus_loss:1, high_dpi:0, mat_vsync:1, msaa_samples:4, nowindowborder:0,
refreshrate_denominator:0, refreshrate_numerator:0,
Scene information:
Begin to finish rendering views : 0.000083
Finish to complete : 0.000090
Number of views allocated : 4
Triangles rendered: 0
Draw calls: 0
SceneObjects drawn: 0 (0 base, 0 anim) in 0 batchlists
Material changes: 0 (0 depth-only)
  0 initial materials (0 initial depth-only) (0 fast-path depth-only)
Unbatchable material draws: 0
Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env
Number of transform rows used: 1
Number of objects pre-cull check: 0 (0 tested)
Number of objects passing cull check: 0
Number of render batch contexts created: 2 primary, 0 secondary
Number of display lists submitted: 6
Number of views rendered: 2
Number of jobs used to render: 2
Number of world traversals: 0
Number of rendertarget binds: 2
Number of pushconstant sets: 0
Number of draws backface-culled: 0
0 particle systems rendered
0 material binds for particles
0 draw calls for particles
Maximum device access threads: 27
Checked pending presents 258 times; waited 254 times; abandoned 0 times
Texture memory: 193 / 9,782 MB; in 1,410 textures (164 MB non-evictable)
Textures created overall: 1,418; textures evicted: 0
Command stream pools: 425,984 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Material count: 110
Material generation: 3
Process Memory:
Working set: 445.34 MiB
Peak working set: 447.52 MiB
Heap: standard allocator
System Memory:
Memory load: 35%
Total physical memory: 32578.11 MiB
Free physical memory: 21028.30 MiB
Total page file: 56134.11 MiB
Free page file: 32087.38 MiB
Localization stats for english data:
  1,250 tokens; 1,262 instances (1,262 from 8 files; 0 not file-based)
  string data: 65,544 bytes (0 bytes of padding) in 1 blocks
  73,728 bytes for token lookup; 65,536 bytes for instance info
  total memory allocated: 204,808 bytes
ConVars (non-default):
(list of changed commands can be seen here)
}}
=== {{hla|4}} ===
=== {{hla|4}} ===
; Engine version only
; Engine version only

Revision as of 22:02, 5 April 2025

edit

sys_info is a console command available in all Source 2 Source 2 games.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Prints system info, and engine build version in the Developer Console.

Valve games

Aperture Desk Job Aperture Desk Job

Engine version only
Build: 9253 (revision 9253)

{{Expand|title=Full system info|

--- System Information ---
Uptime( 10.486890 )
Total frames( 260 )
Current Map: '(unknown)'
Addons: 
VPK overrides: 
SpawnCount: 0
Command Line: "deskjob.exe" -console -dev
Build: 9253 (revision 9253)
OS: Windows 10 IoT Enterprise LTSC 2021 (Build: 19044) (UBR: 5608) (Administrator User)
OS type: Windows 10 (17)
Windows Game DVR: not enabled
Windows Game Mode: not active
App UI Language: english, convar english, localization english_US
Windows user default LCID: 0x0409
App active: yes, 0ms inactive sleep
Number of immediate Steam friends: 5 (all friends 5)
Steam UGC subscriptions: unavailable
Misc: rate 80000 update 20 latency 0 msec
Net: Not Connected
Time: Sun Apr  6 12:01:12 2025
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz,  Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC CMOV FCMOV PCLMULQDQ 
CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F
Engine thread pool: 5 thread(s)
VR NOT ENABLED
Launch path: V:\Steam\steamapps\common\Aperture Desk Job\game\bin\win64\deskjob.exe
Render system:  DX11
Driver Name:  NVIDIA GeForce RTX 3060
Driver Version: 32.0.15.7260
VendorId / DeviceId:  0x10de / 0x2504
SubSystem / Rev:  0x397d1462 / 0xa1
DXLevel:  110
Texture memory:  12,703,498,240
Vid:  Windowed, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (75Hz desktop)
Texture data resident:  356,458,124 (panorama_rt 0; panorama_tex 3,420,160)
Version:2, coop_fullscreen:0, defaultres:1920, defaultresheight:1080, fullscreen:0, 
fullscreen_min_on_focus_loss:1, high_dpi:0, mat_vsync:1, msaa_samples:4, nowindowborder:0, 
refreshrate_denominator:0, refreshrate_numerator:0, 
Scene information:
Begin to finish rendering views : 0.000083
Finish to complete : 0.000090
Number of views allocated : 4
Triangles rendered: 0
Draw calls: 0
SceneObjects drawn: 0 (0 base, 0 anim) in 0 batchlists
Material changes: 0 (0 depth-only)
   0 initial materials (0 initial depth-only) (0 fast-path depth-only)
Unbatchable material draws: 0
Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env
Number of transform rows used: 1
Number of objects pre-cull check: 0 (0 tested)
Number of objects passing cull check: 0
Number of render batch contexts created: 2 primary, 0 secondary
Number of display lists submitted: 6
Number of views rendered: 2
Number of jobs used to render: 2
Number of world traversals: 0
Number of rendertarget binds: 2
Number of pushconstant sets: 0
Number of draws backface-culled: 0
0 particle systems rendered
0 material binds for particles
0 draw calls for particles
Maximum device access threads: 27
Checked pending presents 258 times; waited 254 times; abandoned 0 times
Texture memory: 193 / 9,782 MB; in 1,410 textures (164 MB non-evictable)
Textures created overall: 1,418; textures evicted: 0
Command stream pools: 425,984 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Material count: 110
Material generation: 3
Process Memory:
Working set: 445.34 MiB
Peak working set: 447.52 MiB
Heap: standard allocator
System Memory:
Memory load: 35%
Total physical memory: 32578.11 MiB
Free physical memory: 21028.30 MiB
Total page file: 56134.11 MiB
Free page file: 32087.38 MiB
Localization stats for english data:
  1,250 tokens; 1,262 instances (1,262 from 8 files; 0 not file-based)
  string data: 65,544 bytes (0 bytes of padding) in 1 blocks
  73,728 bytes for token lookup; 65,536 bytes for instance info
  total memory allocated: 204,808 bytes
ConVars (non-default):
(list of changed commands can be seen here)

Half-Life: Alyx Half-Life: Alyx

Engine version only
Build: 8616 (revision 8616)
Full system info
--- System Information ---
Uptime( 632.082704 )
Total frames( 82556 )
Curtime( 513.924805 )
Realtime( 314.304108 )
Current Map: 'a1_intro_world'
Addons: test
VPK overrides: 
SpawnCount: 1
Command Line: "hlvr.exe" -addon test -tools -hlvr_workshop -novr -steam -retail
Build: 8616 (revision 8616)
OS: Windows 10  (Build 19044) version 10.0 (LimitedUser: no)
OS type: Windows 10 (17)
Windows Game DVR: not enabled
Windows Game Mode: not active
App UI Language: english, convar english, localization english_US
Windows user default LCID: 0x0409
App active: no, 0ms inactive sleep
Number of immediate Steam friends: unavailable
Steam UGC subscriptions: unavailable
Misc: rate 80000 update 20 cmd 30 latency 0 msec
Net: loopback:1
Time: Sun Apr  6 10:53:30 2025
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz,  Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV 
CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F
Engine thread pool: 1 job queue(s), 5 thread(s)

VR NOT ENABLED
Launch path: U:\SteamLibrary\steamapps\common\Half-Life Alyx\game\bin\win64\hlvr.exe
Render system:  DX11
Driver Name:  NVIDIA GeForce RTX 3060
Driver Version: 32.0.15.7260
VendorId / DeviceId:  0x10de / 0x2504
SubSystem / Rev:  0x397d1462 / 0xa1
DXLevel:  110
Texture memory:  12,703,498,240
Vid:  Windowed, render at 1280 x 720, display at 1280 x 720, refresh rate 0.00Hz (75Hz desktop)
Texture data resident:  3,971,397,749 (panorama_rt 0; panorama_tex 100,623,784)
Version:18, cl_enable_eye_occlusion:1, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:1, cloth_rigid_update:0, coop_fullscreen:0, cpu_level:1, defaultres:1280, defaultresheight:720, fullscreen:0, fullscreen_min_on_focus_loss:1, g_ragdoll_maxcount:12, gpu_level:3, gpu_mem_level:3, high_dpi:0, knowndevice:0, mat_vsync:0, mem_level:2, nowindowborder:0, r_high_quality_shadows:4, r_light_flickering_enabled:1, r_particle_max_detail_level:3, r_particle_max_draw_distance:1000000, r_texture_stream_max_resolution:8192, r_texture_stream_resolution_bias_min:1.000000, r_texturefilteringquality:5, recommendedheight:0, recommendedwidth:0, refreshrate_denominator:0, refreshrate_numerator:0, snd_opvar_set_point_update_interval:0.200000, snd_steamaudio_dynamicpathing_max_samples:16, snd_steamaudio_hybrid_reverb_transition_time:1.000000, snd_steamaudio_reverb_order:1, snd_steamaudio_reverb_update_rate:20, volume_fog_depth:96, volume_fog_height:256, volume_fog_width:256, vr_aoproxy_enable:1, vr_character_level_placeholder:3, vr_enable_cached_lights:1, vr_fast_hologram:0, vr_shadow_level_placeholder:3, vr_single_light_fast_path_sun_cascade_0_texels_per_world:8.000000, vr_single_light_fast_path_sun_cascade_1_texels_per_world:1.500000, 

Scene information:
Leaked drawlists : 2!!!!!
Begin to finish rendering views : 0.000589
Finish to complete : 0.000406
Number of views allocated : 5
Spatial partitions: 6
Multithreaded translucent
Triangles rendered: 0
Draw calls: 1
Primitives drawn: 0
Render batchlist draw calls: 10
Material changes: 0 (0 depth-only, 0 depth-only alpha-tested)
   0 initial materials (0 initial depth-only), 0 copy material changes
Unbatchable material draws: 0
Shadowed spot lights in view: 0
Unshadowed spot lights in view: 0
Number of transform rows used: 1
Number of objects pre-cull check: 27
Number of objects passing cull check: 27
Number of render batch contexts created: 22 primary, 0 secondary
Number of display lists submitted: 30
Number of views rendered: 4
Number of jobs used to render: 17
Number of jobs used for partitions: 3
Number of world traversals: 4
Number of rendertarget binds: 23
Number of pushconstant sets: 0
Number of resolves: 3
Number of draws backface-culled: 0
0 particle systems rendered
0 material binds for particles
0 draw calls for particles
Partition optimization time: 0.000000 secs
# objects moves for partition optimization: 0
Maximum device access threads: 27
Checked pending presents 115,754 times; waited 57,987 times; abandoned 0 times
Texture memory: 3,522 / 11,091 MB; in 5,107 textures (847 MB non-evictable)
Textures created overall: 5,207; textures evicted: 0
Command stream pools: 14,647,296 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Material count: 1,701
Material generation: 26

Process Memory:
Working set: 5103.39 MiB
Peak working set: 5161.49 MiB
Heap: standard allocator

System Memory:
Memory load: 46%
Total physical memory: 32578.11 MiB
Free physical memory: 17591.22 MiB
Total page file: 56134.11 MiB
Free page file: 24428.52 MiB

ConVars (non-default):
(list of changed commands can be seen here)