Template:PreservedEnt: Difference between revisions

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|#default={{important|This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all|| in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}.
|#default={{important|This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all|| in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}.
* On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it.
* On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it.
* <tt>[[Kill]]</tt>ing it removes it forever, as '''it is not respawned''' on a new round.
* [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round.
* It cannot be spawned with a {{ent|point_template}}.
* It cannot be spawned with a {{ent|point_template}}.
* Parenting this with non preserved entities may have [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|undesirable effects]].
* Parenting this with non preserved entities may have [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|undesirable effects]].

Revision as of 10:27, 27 March 2025

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{{SUBPAGENAME}} is automatically filled as first parameter if it's not specified

Wikitext Result
{{PreservedEnt | player}}
Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.