Ghost speaker: Difference between revisions
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Warning:
Confirm:Is this entity available in any other
Source 2 game?
(Created page with "{{stub}} A meshless model you can use as a speaker location for VCDs. VCDs can be played through logic_choreographed_scene.") |
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{{this is a|point entity|game=hla}}}{{Confirm|Is this entity available in any other {{Source 2|4}} game?}} | |||
A meshless model you can use as a speaker location for VCDs. VCDs can be played through [[logic_choreographed_scene]]. | A meshless model you can use as a speaker location for VCDs. VCDs can be played through [[logic_choreographed_scene]]. |
Revision as of 22:23, 24 February 2025
This is a point entity available in Half-Life: Alyx.

- The {{{game}}} parameter is inconsistent with the name defined by the {{hla}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life: Alyx.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
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A meshless model you can use as a speaker location for VCDs. VCDs can be played through logic_choreographed_scene.