Firesmoke: Difference between revisions
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Note:This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.
(confirm note for not being active without env_fire. at least in css this is true.) |
(Shouldn't be used directly) |
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Firesmoke}}{{ent not in fgd}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Firesmoke}}{{ent not in fgd|nolink=1|because=it can only be configured through code. Use an {{ent|env_fire}} with damage disabled or {{ent|info_particle_system}} instead}} | ||
[[File: | [[File:env_fire_modern.png|thumb|200px|right|The modern, particle-based fire effects.]] | ||
[[File:env_fire_classic.png|thumb|200px|right|The classic, sprite-based fire effects.]] | |||
{{this is a|point entity|name=_firesmoke}} This is the group of particle effects created by an {{ent|env_fire}}, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an [[edict]]. <code>env_fire</code> does however allow much more control over the flame. | {{this is a|point entity|name=_firesmoke}} This is the group of particle effects created by an {{ent|env_fire}}, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an [[edict]]. <code>env_fire</code> does however allow much more control over the flame. | ||
{{ | {{note|This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.}} | ||
{{CD|CFireSmoke|file1=fire_smoke.cpp}} | {{CD|CFireSmoke|file1=fire_smoke.cpp}} | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
[[Category:Source Base Entities|_]] | [[Category:Source Base Entities|_]] | ||
[[Category:Point Entities|_]] | [[Category:Point Entities|_]] | ||
[[Category:Entities|_]] | [[Category:Entities|_]] |
Revision as of 21:02, 28 November 2024



This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
_firesmoke
is a point entity available in all Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict.
env_fire
does however allow much more control over the flame.

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CFireSmoke |
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Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities