Prop coreball: Difference between revisions
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AltNames: This entity is also tied to
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==Inputs== | ==Inputs== | ||
{{ | {{I|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | ||
{{ | {{I|SetScaleY|Scales the coreball in Y Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | ||
{{ | {{I|SetScaleY|Scales the coreball in Z Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | ||
== See Also == | == See Also == | ||
Revision as of 11:14, 21 April 2025
| CPropScalable |
prop_coreball is a point entity available in
Half-Life 2: Episode One.
prop_scalable. Difference is that this entity forces use of model "models/props_combine/coreball.mdl" Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.
This entity evolved into prop_scalable in Template:Game link. As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetScaleX <vector>
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Z Axis. Format:
<New Size> <Time>