List of skies: Difference between revisions
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== half-life source.gcf == | |||
These skyboxes are available to [[Half-Life: Source]], [[Half-Life Deathmatch: Source]] and mods utilizing its content.<br/> | |||
Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints. | |||
The table below explains the prefixes used in map filenames. | |||
<table> | |||
<tr> | |||
<th>Prefix</th> | |||
<th>Location</th> | |||
</tr> | |||
<tr> | |||
<td><code>c0a0</code></td> | |||
<td>Black Mesa Inbound</td> | |||
</tr> | |||
<tr> | |||
<td><code>c1a0</code></td> | |||
<td>Anomalous Materials</td> | |||
</tr> | |||
<tr> | |||
<td><code>c1a1</code></td> | |||
<td>Unforeseen Consequences</td> | |||
</tr> | |||
<tr> | |||
<td><code>c1a2</code></td> | |||
<td>Office Complex</td> | |||
</tr> | |||
<tr> | |||
<td><code>c1a3</code></td> | |||
<td>We've Got Hostiles</td> | |||
</tr> | |||
<tr> | |||
<td><code>c1a4</code></td> | |||
<td>Blast Pit (or Screams and Whispers)</td> | |||
</tr> | |||
<tr> | |||
<td><code>c2a1</code></td> | |||
<td>Power Up</td> | |||
</tr> | |||
<tr> | |||
<td><code>c2a2</code></td> | |||
<td>On A Rail</td> | |||
</tr> | |||
<tr> | |||
<td><code>c2a3</code></td> | |||
<td>Apprehension</td> | |||
</tr> | |||
<tr> | |||
<td><code>c2a4</code></td> | |||
<td>Residue Processing</td> | |||
</tr> | |||
<tr> | |||
<td><code>c2a5</code></td> | |||
<td>Surface Tension</td> | |||
</tr> | |||
<tr> | |||
<td><code>c3a1</code></td> | |||
<td>"Forget about Freeman!" (or On Your Own)</td> | |||
</tr> | |||
<tr> | |||
<td><code>c3a2</code></td> | |||
<td>Lambda Core</td> | |||
</tr> | |||
<tr> | |||
<td><code>c4a1</code></td> | |||
<td>Xen</td> | |||
</tr> | |||
<tr> | |||
<td><code>c4a2</code></td> | |||
<td>Gonarch's Lair</td> | |||
</tr> | |||
<tr> | |||
<td><code>c4a1a</code></td> | |||
<td>Interloper</td> | |||
</tr> | |||
<tr> | |||
<td><code>c4a3</code></td> | |||
<td>Nihilanth</td> | |||
</tr> | |||
<tr> | |||
<td><code>c5a1</code></td> | |||
<td>End Game</td> | |||
</tr> | |||
</table><br/> | |||
{| | |||
! Example Map !! Ideal Sun Angle !! Ideal Sun Pitch !! Ideal Brightness !! Ideal Ambience | |||
|- | |||
!colspan="5" style="text-align:center;"| alien1 <br/> No image yet | |||
|- | |||
|style="text-align:center;"| c4a1b | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 112 188 173 1000 | |||
|style="text-align:center;"| 84 140 156 250 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| black <br/> No image yet | |||
|- | |||
|style="text-align:center;"| c4a1f <br/> c4a3 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 62 202 150 800 <br/>248 139 139 55 | |||
|style="text-align:center;"| 84 140 156 150 <br/>255 255 255 360 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| desert <br/> No image yet | |||
|- | |||
|style="text-align:center;"| t0a0d | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 255 224 160 5000 | |||
|style="text-align:center;"| 255 255 255 400 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| neb6 <br/> No image yet | |||
|- | |||
|style="text-align:center;"| c4a2 <br/>c4a2a <br/>c4a2b | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 156 130 107 1200 <br/>179 81 83 1200 <br/>175 84 86 1200 | |||
|style="text-align:center;"| 255 255 255 50 <br/>255 255 255 200 <br/>255 255 255 200 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| neb7 <br/> No image yet | |||
|- | |||
|style="text-align:center;"| c4a1 <br/>c4a1a | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 70 150 120 500 <br/> 112 188 173 1000 | |||
|style="text-align:center;"| 255 255 255 200 <br/> 84 140 156 250 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| night <br/> No image yet | |||
|- | |||
|style="text-align:center;"| c2a2g ,c2a2h | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 70 119 200 200 | |||
|style="text-align:center;"| 255 255 255 20 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| sky_dawn01 <br/> [[Image:Sky_dawn01.jpg]] | |||
|- | |||
|style="text-align:center;"| None | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 210 177 100 900 | |||
|style="text-align:center;"| 187 238 236 30 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| sky_wasteland02 <br/> [[Image:sky_wasteland02.jpg]] | |||
|- | |||
|style="text-align:center;"| c0a0a <br/>c0a0b <br/> c1a2a <br/>c2a3e <br/>c2a4 <br/>c2a4a <br/>c2a4e <br/>c2a4f <br/>c2a4g <br/>c2a5 <br/>c2a5a <br/>c2a5b <br/>c2a5c <br/>c2a5d <br/>c2a5e <br/>c2a5f <br/>c2a5g <br/>c2a5w <br/>c2a5x <br/>c3a1a | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 250 109 31 5000 <br/>250 210 110 150 <br/>255 255 255 200 <br/>220 211 182 1200 <br/>249 240 193 1200 <br/>239 233 211 650 <br/>255 237 204 900 <br/>227 210 202 1500 <br/>239 233 211 650 <br/>239 233 211 650 <br/>239 233 211 650 <br/>239 233 211 650 <br/>239 233 211 650 <br/>238 231 213 650 <br/>239 233 211 650 <br/>239 233 211 650 <br/>235 231 216 650 <br/>236 231 215 650 <br/>236 230 215 650 <br/>207 191 177 650 | |||
|style="text-align:center;"| 255 255 255 20 <br/>255 255 255 20 <br/>234 239 233 60 <br/>255 255 255 20 <br/>255 255 255 20 <br/>255 255 244 12 <br/>255 255 255 20 <br/>255 255 255 20 <br/>255 255 244 12 <br/>255 255 255 175 <br/>223 255 244 12 <br/>255 255 255 175 <br/>255 255 255 175 <br/>255 255 255 175 <br/>255 255 255 175 <br/>223 255 244 22 <br/>255 255 255 200 <br/>255 255 255 200 <br/>255 255 255 300 <br/>255 255 255 200 | |||
|- | |||
|- | |||
!colspan="5" style="text-align:center;"| xen9 <br/> No image yet | |||
|- | |||
|style="text-align:center;"| c1a0e | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| | |||
|style="text-align:center;"| 202 236 64 600 | |||
|style="text-align:center;"| 255 255 255 0 | |||
|} | |} | ||
{{envart}} | {{envart}} |
Revision as of 16:11, 2 October 2006
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
source materials.gcf
These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine.
The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal & Water Hazard |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel , d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
These skyboxes are available to Counter-Strike: Source and mods utilizing its content.
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal HDR Brightness | Ideal HDR Ambience |
---|---|---|---|---|---|---|
assault ![]() | ||||||
cs_assault | ||||||
cx ![]() | ||||||
de_chateau | 0 27 0 | -65 | 255 242 192 600 | 145 172 189 300 | ||
de_cobble ![]() | ||||||
de_cbble | 0 330 0 | -40 | 240 252 255 700 | 146 149 155 300 | ||
de_cobble_hdr ![]() | ||||||
de_nuke | 0 26 0 | -60 | 252 230 197 550 | 136 177 210 100 | -1 -1 -1 1 | -1 -1 -1 1 |
de_piranesi ![]() | ||||||
de_piranesi | 0 150 0 | -50 | 255 248 192 450 | 152 160 168 300 | ||
hav ![]() | ||||||
cs_havana | 0 300 0 | -12 | 251 215 140 800 | 143 176 214 300 | ||
italy ![]() | ||||||
cs_italy | 0 165 0 | -45 | 255 232 208 600 | 183 201 206 200 | ||
jungle ![]() | ||||||
de_aztec | 0 287 0 | -60 | 248 244 237 350 | 190 209 216 150 | ||
militia_hdr ![]() | ||||||
cs_militia | 0 298 0 | -60 | 235 222 177 600 | 75 92 118 400 | -1 -1 -1 1 | -1 -1 -1 1 |
office ![]() | ||||||
cs_office | 0 17 0 | -60 | 255 249 225 325 | 121 152 185 400 | ||
sky_dust ![]() | ||||||
de_dust, de_dust2 | 0 43 0 | -60 | 233 225 201 700 | 241 228 190 500 | ||
tides ![]() | ||||||
de_tides de_inferno |
0 51 0 0 307 0 |
-60 -65 |
242 224 183 850 235 222 177 800 |
105 150 186 800 91 135 149 400 |
||
train ![]() | ||||||
de_train | 0 120 0 | -57 | 255 250 234 700 | 98 129 179 500 | ||
sky_c17_05 File:Sky c17 05.jpg | ||||||
None |
day of defeat source.gcf
These skyboxes are available to Day of Defeat: Source and mods utilizing its content. These skies are HDR capable.
lostcoast content.gcf
These skyboxes are available to Half-Life 2: Lost Coast and mods utilizing its content. These skies are HDR capable.
half-life source.gcf
These skyboxes are available to Half-Life: Source, Half-Life Deathmatch: Source and mods utilizing its content.
Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints.
The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0a0 |
Black Mesa Inbound |
c1a0 |
Anomalous Materials |
c1a1 |
Unforeseen Consequences |
c1a2 |
Office Complex |
c1a3 |
We've Got Hostiles |
c1a4 |
Blast Pit (or Screams and Whispers) |
c2a1 |
Power Up |
c2a2 |
On A Rail |
c2a3 |
Apprehension |
c2a4 |
Residue Processing |
c2a5 |
Surface Tension |
c3a1 |
"Forget about Freeman!" (or On Your Own) |
c3a2 |
Lambda Core |
c4a1 |
Xen |
c4a2 |
Gonarch's Lair |
c4a1a |
Interloper |
c4a3 |
Nihilanth |
c5a1 |
End Game |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |