Func wall: Difference between revisions
Jump to navigation
Jump to search
Bug:
clientside ragdolls pass through this entity while they correctly collide with func_brush [todo tested in ?]
Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
SirYodaJedi (talk | contribs) (func_wall doesn't have start off) |
SirYodaJedi (talk | contribs) m (→Inputs) |
||
Line 9: | Line 9: | ||
== Inputs == | == Inputs == | ||
{{IO|Use|deprecated=1|Nonfunctional; leftover from {{quake|2}} and {{goldsrc|2}}, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use {{ent|env_texturetoggle}} or {{ent|material_modify_control}} instead.}} | {{IO|Use|param=void|deprecated=1|Nonfunctional; leftover from {{quake|2}} and {{goldsrc|2}}, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use {{ent|env_texturetoggle}} or {{ent|material_modify_control}} instead.}} | ||
== See Also == | == See Also == |
Revision as of 22:18, 13 September 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
![]() |
---|
CFuncWall |
![]() |
func_wall
is a brush entity available in all Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.











If the game has round restart mechanics this entity may not behave as expected:
|

Inputs
Use <void>- Deprecated.
Nonfunctional; leftover fromQuake and
GoldSrc, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use env_texturetoggle or material_modify_control instead.