Player (Half-Life: Source): Difference between revisions

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mNo edit summary
(Not preserved, as far as I can tell. Doesn't matter, since there's no rounds)
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{{for|the multiplayer version of this entity|<tt>[[player_mp (Half-Life: Source)|player_mp]]</tt>}}
{{for|the multiplayer version of this entity|<tt>[[player_mp (Half-Life: Source)|player_mp]]</tt>}}
{{this is a|point entity|name=player|game=Half-Life: Source}}
{{this is a|point entity|name=player|game=Half-Life: Source}}
{{preservedEnt|all}}


This entity does not have any KeyValues or inputs beyond those inherited from [[CBasePlayer]].
This entity does not have any KeyValues or inputs beyond those inherited from [[CBasePlayer]].

Revision as of 16:07, 11 September 2024

edit
C++ Class hierarchy
CHL1_Player
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ hl1/hl1_player.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
For the multiplayer version of this entity, see player_mp.

player is a point entity available in Half-Life: Source Half-Life: Source.

This entity does not have any KeyValues or inputs beyond those inherited from CBasePlayer.