Cs ragdoll: Difference between revisions
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If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | ||
==Behavior== | |||
===Counter-Strike series=== | |||
In {{css|4}} and much older versions of {{csgo|4}}, if "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | |||
===Left 4 Dead series=== | |||
<code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the Surivor dies after dropping from a ledge, or during L4D1 mutations. | |||
Revision as of 02:42, 11 September 2024
| CCSRagdoll |
cs_ragdoll is a point entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bot to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll doesn't use VPhysics nor can they be shot, but they will play a special surrender animation.
Behavior
Counter-Strike series
In
Counter-Strike: Source and much older versions of
Counter-Strike: Global Offensive, if "low violence" mode is engaged on a session start, cs_ragdoll doesn't use VPhysics nor can they be shot, but they will play a special surrender animation.
Left 4 Dead series
cs_ragdoll is spawned upon a Survivor's death. In
Left 4 Dead 2 these are substituted by survivor_death_model unless the Surivor dies after dropping from a ledge, or during L4D1 mutations.