Ent watery leech: Difference between revisions

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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CWateryDeathLeech|file1=hl2_triggers.cpp}}
{{CD|CWateryDeathLeech|file1=hl2_triggers.cpp}}
{{this is a|point entity|name=ent_watery_leech|game=Half-Life 2 series|game1=bms12}} When player touches this {{ent|trigger_waterydeath}}, a multitude of leeches will spawn around the player, each of which is this entity. All inputs and outputs are same as {{ent|prop_dynamic}}. It is not a separate [[NPC]], it is simple animated model, only in {{hls|4}} and {{bms|4}} leech is functional NPC ([[Monster_leech_(GoldSrc)|monster_leech]] in {{hls}} and [[npc_leech]] in {{bms}}).
{{this is a|point entity|name=ent_watery_leech|game=Half-Life 2 series|game1=bms12}} When player touches {{ent|trigger_waterydeath}}, a multitude of leeches will spawn around the player, each of which is this entity. All inputs and outputs are same as {{ent|prop_dynamic}}. It is not a separate [[NPC]], it is simple animated model, only in {{hls|4}} and {{bms|4}} leech is functional NPC ([[Monster_leech_(GoldSrc)|monster_leech]] in {{hls}} and [[npc_leech]] in {{bms}}).
{{note|Only in mod version of [[Black Mesa: Source|Black Mesa]] this entity is available (with {{ent|trigger_waterydeath}}). It is removed in [[Steam]] versions (with {{ent|trigger_waterydeath}}).}}
{{note|Only in mod version of [[Black Mesa: Source|Black Mesa]] this entity is available (with {{ent|trigger_waterydeath}}). It is removed in [[Steam]] versions (with {{ent|trigger_waterydeath}}).}}

Revision as of 12:06, 18 September 2024

Ent watery leech.png
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWateryDeathLeech
CBaseAnimating
CBaseEntity
C++ hl2_triggers.cpp

ent_watery_leech is a point entity available in Half-Life 2 series Half-Life 2 series and Black Mesa (mod) Black Mesa (mod).

Warning.pngWarning:
  • The {{{game1}}} parameter is inconsistent with the name defined by the {{bms12}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Black Mesa (mod).
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

When player touches trigger_waterydeath, a multitude of leeches will spawn around the player, each of which is this entity. All inputs and outputs are same as prop_dynamic. It is not a separate NPC, it is simple animated model, only in Half-Life: Source Half-Life: Source and Black Mesa Black Mesa leech is functional NPC (monster_leech in Half-Life: Source and npc_leech in Black Mesa).

Note.pngNote:Only in mod version of Black Mesa this entity is available (with trigger_waterydeath). It is removed in Steam versions (with trigger_waterydeath).