Template:Hammer++ compatibility/strings: Difference between revisions

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| l4d Notes = {{#switch: {{language}}
| l4d Notes = {{#switch: {{language}}
| #default = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: ''STEAM validation rejected'' and unable to interact with the menu after pressing ok.<br>{{workaround|Before compiling the map, check the box ''Don't run the game after compiling'' and then compile the map, after it has been compiled, enter Left 4 Dead and via console input: '''map <map name>'''.<br>Also you can enable ''dev'' by going to manage < properties on Launch options type: -dev 1.}}
| #default = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: ''STEAM validation rejected'' and unable to interact with the menu after pressing ok.<br>{{workaround|Before compiling the map, check the box ''Don't run the game after compiling'' and then compile the map, after it has been compiled, enter Left 4 Dead and via [[console]], type: '''map <map name>'''.<br>{{Tip|You can enable ''dev'' by going to manage < properties and on Launch options, type: -dev 1.}}}}
| ru = L4D2 Hammer++ нормально работает в Left 4 Dead, за исключением компиляции карт. После компиляции и подключения к игре появляется сообщение об ошибке: ''Проверка STEAM отклонена'' и невозможно взаимодействовать с меню после нажатия кнопки OK.<br>{{workaround|Перед компиляцией карты установите флажок ''Не запускать игру после компиляции'', а затем компилируйте карту, после компиляции запустите Left 4 Dead и подключите карту консольной командой: '''map <название карты>'''.<br>Также Вы можете можно включить ''dev'', указав в Свойства > Общие > Параметры запуска: -dev 1.}}
| ru = L4D2 Hammer++ нормально работает в Left 4 Dead, за исключением компиляции карт. После компиляции и подключения к игре появляется сообщение об ошибке: ''Проверка STEAM отклонена'' и невозможно взаимодействовать с меню после нажатия кнопки OK.<br>{{workaround|Перед компиляцией карты установите флажок ''Не запускать игру после компиляции'', а затем компилируйте карту, после компиляции запустите Left 4 Dead и подключите карту консольной командой: '''map <название карты>'''.<br>Также Вы можете можно включить ''dev'', указав в Свойства > Общие > Параметры запуска: -dev 1.}}
}}
}}

Revision as of 01:04, 8 September 2024

English (en)Suomi (fi)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:20
Approximate status of translation:English (en) 100% Suomi (fi) 35% Русский (ru) 95% Українська (uk) 5% Tiếng Việt (vi) 40% 中文 (zh) 35% 
  • Game
  • Hammer++ Version

Game/tool notes

  • Notes
  • Install to game's 🖿bin folder normally.
  • Setting up Hammer
  • Portal 2 support still has some problems, this will be released at a later date.
  • Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.
  • Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.
  • L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
    PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
    Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
  • Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
  • [confirm]
  • [confirm]
  • Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps
  • Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
  • Install to Source 2013 Singleplayer Source SDK Base 2013 - Singleplayer's 🖿bin folder and add a game configuration pointing to the mod; the Source 2013 Singleplayer Source 2013 SP compilers generate BSPs that are compatible with Source 2007 Source 2007.
  • Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.