Prop dynamic override: Difference between revisions
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* {{ent|prop_physics_override}} | * {{ent|prop_physics_override}} | ||
[[Category:Prop entities]] | [[Category:Prop entities|dynamic override]] | ||
Revision as of 07:42, 1 September 2024
| CDynamicProp |
prop_dynamic_override is a point entity available in all
Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
prop_dynamicKeyvalues / Inputs / Outputs are same as prop_dynamic.DisableBoneFollowers keyvalue doesn't exist so when there is need to spawn a model with no phys_bone_followers then using this entity with collision set to Not Solid will prevent them from spawningSee also
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
- prop_dynamic
- prop_physics_override