Jabroni Brawl: Episode 3: Difference between revisions

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* Over 100 player models both original and some guest stars.
* Over 100 player models both original and some guest stars.
* Extensively customizable via console commands.
* Extensively customizable via console commands.
* "Mapadd" system to make any map work with Jabroni Brawl: Episode 3.
* "Mapadd" system to make any map work with Jabroni Brawl: Episode 3 without recompiling or entity lump editing.
* Supports all entities from {{hldms}} and {{hl2dm}}. (Change weapons to [[jb_pickup]], and deathmatch spawns to [[jb_spawn_all]])
* [[func_vehicle]]
* Support for loading [[BSP_(Source_1)|BSPs]] with versions varying from 19 to 22.
* Support for loading [[BSP_(Source_1)|BSPs]] with versions varying from 19 to 22.
** Supports reading of {{quake|4}}'s [[PAK]] archives, {{gmod|4}}'s [[GMA]] archives, {{ftb|4}}'s [[APK (Fairy Tale Busters)|APK]] archives and {{tacint|4}}'s [[FPX]] archives.
** Supports reading of {{quake|4}}'s [[PAK]] archives, {{gmod|4}}'s [[GMA]] archives, {{ftb|4}}'s [[APK (Fairy Tale Busters)|APK]] archives and {{tacint|4}}'s [[FPX]] archives.
* Partial {{gldsrc|2}} BSP support.
* Partial {{gldsrc|2}} BSP support.
{{warning|Although some {{gldsrc|2}} maps can indeed be launched, they work incorrectly. There are no collisions and there are problems with lighting, textures and scripts.}}
{{warning|Although some {{gldsrc|2}} maps can indeed be launched, they work incorrectly. There are no collisions and there are problems with lighting, textures and scripts.}}

Revision as of 10:29, 5 September 2024

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Jabroni Brawl: Episode 3
Software Cover - JBEP3.png
Developer(s)
Team Jabroni
Publisher(s)
Team Jabroni
Release date(s)
11 November 2022
Genre(s)
Shooter, Action
Platform(s)
Windows, Linux
Engine
Steam AppID
Distribution
Steam
Official website


Stub

This article or section is a stub. You can help by expanding it.

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3 is a massive collection of game-modes, maps, and weapons, built by an enormous group of modders using the magic of the Source engine. First started in 2012, JB3 expands upon what made the Half-Life mod scene great by combining ideas and concepts from various Half-Life 1 and 2 mods, such as Rocket Crowbar, Scientist Hunt, Jaykin Bacon, and many more. In addition, this game seeks to pay tribute to Valve's vast library of games, as players will be treated to an assortment of maps and player models taken from or inspired by various Valve games. We've also thrown in our own original ideas, with the end result being a silly but fun online deathmatch experience.

Jabroni Brawl: Episode 3 is based on Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive may also apply to Jabroni Brawl: Episode 3.
Screenshot in-game of the map "cs_mansion" from Counter-Strike Counter-Strike, running inside Jabroni Brawl: Episode 3, note the misaligned textures.

Features

  • Made on Valve's most up-to-date Source 1 Engine (CSGO).
  • Over 7 game modes inspired by many Half-Life 1 mods.
  • Over 50 weapons with their own unique abilities.
  • Over 40 original maps.
  • Over 100 player models both original and some guest stars.
  • Extensively customizable via console commands.
  • "Mapadd" system to make any map work with Jabroni Brawl: Episode 3 without recompiling or entity lump editing.
  • Supports all entities from Half-Life Deathmatch: Source and Half-Life 2: Deathmatch. (Change weapons to jb_pickup, and deathmatch spawns to jb_spawn_all)
  • func_vehicle
  • Support for loading BSPs with versions varying from 19 to 22.
  • Partial GoldSrc GoldSrc BSP support.
Warning.pngWarning:Although some GoldSrc GoldSrc maps can indeed be launched, they work incorrectly. There are no collisions and there are problems with lighting, textures and scripts.