Template:KV visiblebrush: Difference between revisions
Jump to navigation
Jump to search
1416006136 (talk | contribs) mNo edit summary |
1416006136 (talk | contribs) (using strings) |
||
Line 1: | Line 1: | ||
{{lang|Template:KV visiblebrush}} | {{lang|Template:KV visiblebrush}} | ||
{{Doc}} | {{Doc}} | ||
<onlyinclude>{{ | <onlyinclude>{{KV visiblebrush/strings|Minititle-1}} | ||
{{KV|Minimum Light Level|intn=_minlight|normal| | {{KV|Minimum Light Level|intn=_minlight|normal|{{KV visiblebrush/strings|Desc-1}}}} | ||
{{KV|Cast Lightmap Shadows|intn=vrad_brush_cast_shadows|boolean| | {{KV|Cast Lightmap Shadows|intn=vrad_brush_cast_shadows|boolean|{{KV visiblebrush/strings|Desc-2}} | ||
|since={{src07}} }} | |since={{src07}} }} | ||
{{ | {{KV visiblebrush/strings|Minititle-2}} | ||
{{KV Rendermode}} | {{KV Rendermode}} | ||
{{#if: {{{b4l4d|}}}|{{KV Render FX|l4d=b4}} |{{#if: {{{postl4d|}}} | {{KV Render FX|l4d=onlyafter}} | {{KV Render FX}} }}}} | {{#if: {{{b4l4d|}}}|{{KV Render FX|l4d=b4}} |{{#if: {{{postl4d|}}} | {{KV Render FX|l4d=onlyafter}} | {{KV Render FX}} }}}} | ||
{{KV|Render FX / Transparency (0–255)|intn=renderamt|int 0-255| | {{KV|Render FX / Transparency (0–255)|intn=renderamt|int 0-255|{{KV visiblebrush/strings|Desc-3}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Render Color (R G B)|intn=rendercolor|color255| | {{KV|Render Color (R G B)|intn=rendercolor|color255|{{KV visiblebrush/strings|Desc-4}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Texture Frame|intn=texframeindex|int|nofgd=1| | {{KV|Texture Frame|intn=texframeindex|int|nofgd=1|{{KV visiblebrush/strings|Desc-5}}}} | ||
{{KV Shadow|prep2={{{prep2|}}}}} | {{KV Shadow|prep2={{{prep2|}}}}} | ||
{{#switch: {{{b4l4d|}}} | {{#switch: {{{b4l4d|}}} |
Revision as of 17:38, 13 August 2024
- Minimum Light Level (_minlight) <normal>
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render FX / Transparency (0–255) (renderamt) <integer 0–255>
- Render Color (R G B) (rendercolor) <color255>
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices - 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
See also: cpu_level / gpu_level convars- 0: Default ("Low" for
- Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <integer choices> (removed since
)
- The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices Warning:If these are used, the object may break when the user switches their DirectX settings.[missing string]
- 0 - Default (no bounding)
- 60 - DirectX 6 (!FGD for mindxlevel)
- 70 - DirectX 7
- 80 - DirectX 8 (GeForce4 Ti & FX 5000 series)
- 81 - DirectX 8.1 (GeForce FX 5800, 5900 & Radeon 8500/9100 and 9000/9200)
- 90 - DirectX 9 Shader Model 2
- 92 - OpenGL аналогичен DirectX 9 Shader Model 2 (using ToGL;
only) !FGD
- 95 - DirectX 9 Shader Model 3 (in all games since
)
- 98 - DirectX 9 Shader Model 3 on Xbox 360 (
only) !FGD