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Func wall: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV visiblebrush}}
{{KV visiblebrush}}
== Flags ==
{{fl|1|Start Off}}


== See Also ==
== See Also ==

Revision as of 18:25, 16 August 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncWall
CBaseEntity
C++ bmodels.cpp

func_wall is a brush entity available in all Source Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.

Icon-Bug.pngBug:Left 4 Dead 2 clientside ragdolls pass through this entity while they correctly collide with func_brush  [todo tested in ?]
Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

Red x.png
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Flags

Start Off : [1]

See Also