This article's documentation is for Source 2. Click here for more information.

Rubikon: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 12: Line 12:
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}}
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}}


== Media ==
== External links ==
* Rubikon at GDC 2014 — {{youtube|1RphLzpQiJY|page = watch|Valve's Physics for Game Programmers}}.
* Rubikon at GDC 2014 — {{youtube|1RphLzpQiJY|page = watch|Valve's Physics for Game Programmers}}.
* Document from GDC 2014 — {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}} ( {{wayback|20150703064149/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Archived version}} ).
* Document from GDC 2014 — {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}} ( {{wayback|20150703064149/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Archived version}} ).

Revision as of 22:59, 4 August 2024

English (en)Русский (ru)中文 (zh)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

Rubikon mascot used in Sergey Migdalskiy's lecture at GDC 2014.

Rubikon is Valve's custom CPU based[2] physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

Forks

A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

External links


References

References
1. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 19, 2025.
2. Dirk Gregorius (March 10, 2015). "Rubikon : Valve's physics engine for Source 2". Real-Time Physics Simulation Forum.. Retrieved on September 19, 2025.