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{{ref2|cite id=1|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}}
{{ref2|cite id=1|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}}
{{ref2|cite id=2|access-date={{#time: F d, Y }}|1="{{link|plain|2=pybullet.org/Bullet/phpBB3/viewtopic.php?t=10423|3=Rubikon : Valve's physics engine for Source 2}}". {{link|plain|pybullet.org/Bullet/phpBB3|Real-Time Physics Simulation Forum}}.}}
{{ref2|cite id=2|access-date={{#time: F d, Y }}|1=Dirk Gregorius (March 10, 2015). "{{link|plain|2=pybullet.org/Bullet/phpBB3/viewtopic.php?t=10423|3=Rubikon : Valve's physics engine for Source 2}}". {{link|plain|pybullet.org/Bullet/phpBB3|Real-Time Physics Simulation Forum}}.}}
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[[Category:Physics]]
[[Category:Physics]]

Revision as of 06:09, 4 August 2024

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Rubikon is Valve's custom CPU-based[2] physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

Forks

A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

Media


References

References
1. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 20, 2025.
2. Dirk Gregorius (March 10, 2015). "Rubikon : Valve's physics engine for Source 2". Real-Time Physics Simulation Forum.. Retrieved on September 20, 2025.