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Rubikon: Difference between revisions

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[[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}}]]
[[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}}]]


{{Rubikon|1}} is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games.
{{Rubikon|1}} is [[Valve]]'s custom CPU-based{{Cite|2}} [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games.


== Forks ==
== Forks ==
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|2}}
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}}


== Media ==
== Media ==
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{{references|1=
{{references|1=
{{ref2|cite id=1|access-date={{#time: F d, Y }}|1="{{link|plain|2=pybullet.org/Bullet/phpBB3/viewtopic.php?t=10423|3=Rubikon : Valve's physics engine for Source 2}}". {{link|plain|pybullet.org/Bullet/phpBB3|Real-Time Physics Simulation Forum}}.}}
{{ref2|cite id=1|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}}
{{ref2|cite id=2|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}}
{{ref2|cite id=2|access-date={{#time: F d, Y }}|1="{{link|plain|2=pybullet.org/Bullet/phpBB3/viewtopic.php?t=10423|3=Rubikon : Valve's physics engine for Source 2}}". {{link|plain|pybullet.org/Bullet/phpBB3|Real-Time Physics Simulation Forum}}.}}
}}
}}


[[Category:Physics]]
[[Category:Physics]]

Revision as of 06:00, 4 August 2024

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Rubikon is Valve's custom CPU-based[2] physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

Forks

A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

Media


References

References
1. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 20, 2025.