Rubikon: Difference between revisions
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{{Rubikon|4}} is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | |||
== Forks == | == Forks == |
Revision as of 05:14, 4 August 2024
Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Forks
A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
- About Rubikon Development — Sergiy Migdalskiy Debugging Techniques.pdf (
Archived version )
References
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