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Rubikon: Difference between revisions

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== Media ==
== Media ==
* About Rubikon Development — {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}} ({{wayback|20150703064149/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Archived version}})
* About Rubikon Development — {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}} ( {{wayback|20150703064149/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Archived version}} )


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Revision as of 03:13, 4 August 2024

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Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

Forks

A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

Media

References

References
1. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 12, 2025.