Rubikon: Difference between revisions
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'''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | '''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | ||
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== Media == | == Media == | ||
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf | * [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf] | ||
{{references|1= | {{references|1= | ||
{{ref2|cite id=1|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}} | {{ref2|cite id=1|access-date={{#time: F d, Y }}|gvarados (@gvarados) (August 3, 2024). "{{Twitter|gvarados/status/1819448434057007190|S&box has a new Physics Engine|icon=hide}}". ''{{twitter}}''.}} | ||
}} | }} | ||
[[Category:Physics]] |
Revision as of 02:58, 4 August 2024
Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Forks
A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
References
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