Func illusionary (GoldSrc): Difference between revisions
Jump to navigation
Jump to search

(tabfix) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{TabsBar|main=gs|base=Func illusionary}} | |||
{{CD|CFuncIllusionary|goldsrc=1}} | {{CD|CFuncIllusionary|goldsrc=1}} | ||
{{this is a|brush entity|name=func_illusionary|engine=GoldSrc}} It's a brush entity that has no collision. | {{this is a|brush entity|name=func_illusionary|engine=GoldSrc}} It's a brush entity that has no collision. |
Latest revision as of 04:48, 15 September 2024


![]() |
---|
CFuncIllusionary |
![]() |
func_illusionary
is a brush entity available in all GoldSrc games. It's a brush entity that has no collision.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Contents (skin) <choices>
- What brush contents to use for this entity.
- For entities with no clipnodes (such as using zhlt_noclip), this is purely cosmetic. For other entities, this requires the entity collision to be set to SOLID_NOT for non-cosmetic effect (applied automatically on doors and func_illusionary).
Contents types - -1: Empty
- -2: Solid
- -3: Water (also disables backface culling)
- -4: Slime (like water, but inflicts damage)
- -5: Lava (like slime, but inflicts double damage)
- -6: Sky
- -7: Volumetric Light (same as water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
|
![]()
|