Power Up: Difference between revisions
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Note:Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter,
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*{{code|c2a1a}} | *{{code|c2a1a}} | ||
*{{code|c2a1b}} | *{{code|c2a1b}} | ||
{{note|Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter, {{code|c2a1}}, transitions to {{code|c2a1b}}.}} | |||
{{Chapters|game=hl}} | {{Chapters|game=hl}} | ||
[[Category:Regions & Atmospheres]] | [[Category:Regions & Atmospheres]] | ||
[[Category:Half-Life Continuity]] | [[Category:Half-Life Continuity]] | ||
Revision as of 14:34, 9 September 2024
Power Up is the seventh chapter of
Half-Life.
Maps
The following .bsps comprise this chapter.
c2a1c2a1ac2a1b
c2a1, transitions to c2a1b.| Toggle chapters |
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| Hazard Course t0a0 |
Black Mesa Inbound c0a0 |
Anomalous Materials c1a0 |
Unforeseen Consequences c1a0c |
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| Office Complex c1a2 |
"We've Got Hostiles!" c1a3 |
Blast Pit c1a4 |
Power Up c2a1 |
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| On a Rail c2a2 |
Apprehension c2a3 |
Residue Processing c2a4 |
Questionable Ethics c2a4d |
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| Surface Tension c2a5 |
"Forget About Freeman!" c3a1 |
Lambda Core c3a2 |
Xen c4a1 |
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| Gonarch's Lair c4a2 |
Interloper c4a1a |
Nihilanth c4a3 |
Endgame c5a1 |
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