Category:Zh/AI: Difference between revisions
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AI | AI 全称为 [[Wikipedia:Artificial intelligence|Artificial Intelligence]],它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, [[:category:Choreography|Choreographed Scenes]]也可以控制NPC的行动。<!-- and [[Inputs and Outputs]] ? --> | ||
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*[[Task|任务]] | *[[Task|任务]] | ||
== AI | == AI 概念 == | ||
*[[NPC_Memory| | *[[NPC_Memory|记忆标记]] | ||
*[[Ai relationship| | *[[Ai relationship|AI关系]] | ||
*[[Readiness]] | *[[Readiness]] | ||
*[[Squads]] | *[[Squads|AI小队]] | ||
*[[Behaviors]] | *[[Behaviors|行为]] | ||
**[[Behavior_ActBusy| | **[[Behavior_ActBusy|繁忙]] | ||
**[[Assaults| | **[[Assaults|突袭]] | ||
**[[Ai_goal_follow| | **[[Ai_goal_follow|跟随]] | ||
**[[Behavior_FuncTank|FuncTank]] | **[[Behavior_FuncTank|FuncTank]] | ||
**[[Ai_goal_lead| | **[[Ai_goal_lead|领队]] | ||
**[[Behavior_Police| | **[[Behavior_Police|保卫]] | ||
**[[Standoffs| | **[[Standoffs|对峙]] | ||
*[[Interactions]] | *[[Interactions]] | ||
*[[Move and Shoot]] | *[[Move and Shoot]] | ||
*[[Look Targets]] | *[[Look Targets]] | ||
== | == 导航 == | ||
=== Map-level === | === Map-level === | ||
*[[Nodegraph]] (HL2) or [[Navigation Meshes]] ([[NextBot]]) | *[[Nodegraph]] (HL2) or [[Navigation Meshes]] ([[NextBot]]) |
Revision as of 00:30, 26 June 2024
AI 全称为 Artificial Intelligence,它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, Choreographed Scenes也可以控制NPC的行动。
决策AI 概念导航Map-level
Code-levelAnimationSpeech |
Map-level routines |
Introduction to AI programming | |
Good NPCs to learn from
| |
NPC base classes
| |
Debugging |
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Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Zh/AI Programming (4 P)
N
- Zh/NPCs (2 P)
Pages in category "Zh/AI"
The following 4 pages are in this category, out of 4 total.