Category:Zh/AI: Difference between revisions

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AI stands for [[Wikipedia:Artificial intelligence|Artificial Intelligence]] and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map. As an alternative to AI, NPC actions can also be controlled by [[:category:Choreography|Choreographed Scenes]]<!-- and [[Inputs and Outputs]] ? -->.
AI 全称为 [[Wikipedia:Artificial intelligence|Artificial Intelligence]],它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, [[:category:Choreography|Choreographed Scenes]]也可以控制NPC的行动。<!-- and [[Inputs and Outputs]] ? -->
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*[[Task|任务]]
*[[Task|任务]]


== AI concepts ==
== AI 概念 ==
*[[NPC_Memory|Memory]]
*[[NPC_Memory|记忆标记]]
*[[Ai relationship|Relationships]]
*[[Ai relationship|AI关系]]
*[[Readiness]]
*[[Readiness]]
*[[Squads]]
*[[Squads|AI小队]]
*[[Behaviors]]
*[[Behaviors|行为]]
**[[Behavior_ActBusy|Act Busy]]
**[[Behavior_ActBusy|繁忙]]
**[[Assaults|Assault]]
**[[Assaults|突袭]]
**[[Ai_goal_follow|Follow]]
**[[Ai_goal_follow|跟随]]
**[[Behavior_FuncTank|FuncTank]]
**[[Behavior_FuncTank|FuncTank]]
**[[Ai_goal_lead|Lead]]
**[[Ai_goal_lead|领队]]
**[[Behavior_Police|Police]]
**[[Behavior_Police|保卫]]
**[[Standoffs|Standoff]]
**[[Standoffs|对峙]]
*[[Interactions]]
*[[Interactions]]
*[[Move and Shoot]]
*[[Move and Shoot]]
*[[Look Targets]]
*[[Look Targets]]


== Navigation ==
== 导航 ==
=== Map-level ===
=== Map-level ===
*[[Nodegraph]] (HL2) or [[Navigation Meshes]] ([[NextBot]])
*[[Nodegraph]] (HL2) or [[Navigation Meshes]] ([[NextBot]])

Revision as of 00:30, 26 June 2024

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AI 全称为 Artificial Intelligence,它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, Choreographed Scenes也可以控制NPC的行动。

决策

AI 概念

导航

Map-level

Code-level

Animation

Speech

Map-level routines

Introduction to AI programming

Good NPCs to learn from

NPC base classes

Debugging

Return to the Source Engine WIKI home for a full list of articles.


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Subcategories

This category has the following 2 subcategories, out of 2 total.

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Pages in category "Zh/AI"

The following 4 pages are in this category, out of 4 total.